Make farm use inventory when allowInventory is enabled.

This commit is contained in:
scorbett123 2021-06-12 15:04:36 +01:00
parent e85c1bbc0d
commit f09f1e7f85

View File

@ -18,6 +18,7 @@
package baritone.behavior; package baritone.behavior;
import baritone.Baritone; import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.TickEvent; import baritone.api.event.events.TickEvent;
import baritone.utils.ToolSet; import baritone.utils.ToolSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
@ -152,6 +153,10 @@ public final class InventoryBehavior extends Behavior {
} }
public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) { public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) {
return throwaway(select, desired, BaritoneAPI.getSettings().allowInventory.value);
}
public boolean throwaway(boolean select, Predicate<? super ItemStack> desired, boolean allowInventory) {
EntityPlayerSP p = ctx.player(); EntityPlayerSP p = ctx.player();
NonNullList<ItemStack> inv = p.inventory.mainInventory; NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (int i = 0; i < 9; i++) { for (int i = 0; i < 9; i++) {
@ -184,6 +189,19 @@ public final class InventoryBehavior extends Behavior {
} }
} }
} }
if (allowInventory) {
for (int i = 9; i < 36; i++) {
if (desired.test(inv.get(i))) {
swapWithHotBar(i, 7);
if (select) {
p.inventory.currentItem = 7;
}
return true;
}
}
}
return false; return false;
} }
} }