invert disableAutoTool to autoTool
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c1794dd0ca
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@ -72,7 +72,7 @@ public final class Settings {
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/**
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/**
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* If this setting is on, no auto tool will occur at all, not at calculation time nor execution time
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* If this setting is on, no auto tool will occur at all, not at calculation time nor execution time
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*/
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*/
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public final Setting<Boolean> disableAutoTool = new Setting<>(false);
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public final Setting<Boolean> autoTool = new Setting<>(true);
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/**
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/**
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* It doesn't actually take twenty ticks to place a block, this cost is so high
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* It doesn't actually take twenty ticks to place a block, this cost is so high
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@ -432,7 +432,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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* @param ts previously calculated ToolSet
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* @param ts previously calculated ToolSet
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*/
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*/
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts, boolean preferSilkTouch) {
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static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts, boolean preferSilkTouch) {
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if (!Baritone.settings().disableAutoTool.value && !Baritone.settings().assumeExternalAutoTool.value) {
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if (Baritone.settings().autoTool.value && !Baritone.settings().assumeExternalAutoTool.value) {
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock(), preferSilkTouch);
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock(), preferSilkTouch);
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}
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}
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}
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}
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@ -114,7 +114,7 @@ public class ToolSet {
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If we actually want know what efficiency our held item has instead of the best one
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If we actually want know what efficiency our held item has instead of the best one
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possible, this lets us make pathing depend on the actual tool to be used (if auto tool is disabled)
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possible, this lets us make pathing depend on the actual tool to be used (if auto tool is disabled)
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*/
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*/
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if (Baritone.settings().disableAutoTool.value && pathingCalculation) {
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if (!Baritone.settings().autoTool.value && pathingCalculation) {
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return player.inventory.currentItem;
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return player.inventory.currentItem;
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}
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}
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