From f99bf0d000364b2301c2b1b5903605258f288eb9 Mon Sep 17 00:00:00 2001 From: ZacSharp <68165024+ZacSharp@users.noreply.github.com> Date: Fri, 28 May 2021 22:18:33 +0200 Subject: [PATCH] Make legitMode always explore --- src/api/java/baritone/api/Settings.java | 3 ++- src/main/java/baritone/process/MineProcess.java | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/api/java/baritone/api/Settings.java b/src/api/java/baritone/api/Settings.java index 453d369c..edbb3de7 100644 --- a/src/api/java/baritone/api/Settings.java +++ b/src/api/java/baritone/api/Settings.java @@ -784,7 +784,7 @@ public final class Settings { public final Setting allowOnlyExposedOresDistance = new Setting<>(1); /** - * When GetToBlock or Mine doesn't know any locations for the desired block, explore randomly instead of giving up. + * When GetToBlock or non-legit Mine doesn't know any locations for the desired block, explore randomly instead of giving up. */ public final Setting exploreForBlocks = new Setting<>(true); @@ -977,6 +977,7 @@ public final class Settings { * Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit" * where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player * couldn't. If you don't want it to look like you're X-Raying, turn this on + * This will always explore, regardless of exploreForBlocks */ public final Setting legitMine = new Setting<>(false); diff --git a/src/main/java/baritone/process/MineProcess.java b/src/main/java/baritone/process/MineProcess.java index ec5f35ad..b6a80c77 100644 --- a/src/main/java/baritone/process/MineProcess.java +++ b/src/main/java/baritone/process/MineProcess.java @@ -188,10 +188,10 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro return new PathingCommand(goal, legit ? PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH : PathingCommandType.REVALIDATE_GOAL_AND_PATH); } // we don't know any ore locations at the moment - if (!Baritone.settings().exploreForBlocks.value) { + if (!legit && !Baritone.settings().exploreForBlocks.value) { return null; } - // only when we should explore for blocks we do this + // only when we should explore for blocks or are in legit mode we do this int y = Baritone.settings().legitMineYLevel.value; if (branchPoint == null) { /*if (!baritone.getPathingBehavior().isPathing() && playerFeet().y == y) {