this might help
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@ -365,7 +365,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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if (ctx.isLookingAt(pos) || ctx.playerRotations().isReallyCloseTo(rot)) {
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baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_LEFT, true);
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}
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return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
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return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
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}
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List<IBlockState> desirableOnHotbar = new ArrayList<>();
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Optional<Placement> toPlace = searchForPlacables(bcc, desirableOnHotbar);
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@ -377,7 +377,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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if ((ctx.isLookingAt(toPlace.get().placeAgainst) && ctx.objectMouseOver().sideHit.equals(toPlace.get().side)) || ctx.playerRotations().isReallyCloseTo(rot)) {
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baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
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}
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return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
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return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
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}
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List<IBlockState> approxPlacable = placable(36);
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