Commit Graph

1297 Commits

Author SHA1 Message Date
Leijurv
b829a666d4
sprinting 2018-08-11 13:08:16 -07:00
Brady
273a00753d
Refactor some event related things 2018-08-11 00:03:16 -05:00
Brady
6900fb2ade
Replace some GL 1.1 calls with GlStateManager calls 2018-08-10 23:43:23 -05:00
Brady
2d16157d1b
Create CachedChunk BitSet validity method 2018-08-10 22:25:02 -05:00
Brady
ff929b9260
Add hotbar check for presence of water bucket 2018-08-10 22:24:26 -05:00
Leijurv
3dc544b120
goal parsing 2018-08-10 10:45:18 -07:00
Leijurv
9dd5aa21b1
nudge to level 2018-08-10 10:45:13 -07:00
Brady
22a6a4285f
Use the actual game's code in ToolSet#getStrVsBlock 2018-08-10 00:08:29 -05:00
Brady
326d979c0b
Clean up PathRenderer 2018-08-09 20:25:43 -05:00
Leijurv
e6494cdf53
hell merge 2018-08-09 16:44:41 -07:00
Leijurv
f4f67d77b6
more optim 2018-08-09 16:37:56 -07:00
Leijurv
71c36a7b0b
render optim 2018-08-09 16:37:08 -07:00
Brady
9fd207040e
Fix unnecessary unboxing/reboxing of Floats in Rotation 2018-08-09 18:26:17 -05:00
Brady
4ea4e5fa43
Simplify LookBehaviorUtils's reachableCenter method 2018-08-09 18:24:46 -05:00
Brady
ef3c9999c8
LookBehaviorUtils cleanups 2018-08-09 17:07:35 -05:00
Brady
80ef73c279
Move path rendering methods to new class 2018-08-09 16:48:10 -05:00
Brady
2b6d86dcdd
Move fromAngleAndDirection to GoalXZ 2018-08-09 16:35:42 -05:00
Brady
4d32ba131a
Fix deprecation warning 2018-08-09 16:05:14 -05:00
Leijurv
d3891a8f11
don't render parts of the path you've already finished 2018-08-09 13:08:56 -07:00
Leijurv
28ee485a87
render the same movement many times in a row as just one longer line 2018-08-09 13:03:13 -07:00
Leijurv
a1dc98589c
fixed descend into water 2018-08-09 12:53:34 -07:00
Brady
f55686295c
Remove redundant inheritance of Helper in PathExecutor 2018-08-08 23:13:36 -05:00
Leijurv
a6b5d423d5
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-08 17:04:06 -07:00
Leijurv
ea10c136c8
better output 2018-08-08 17:04:01 -07:00
Brady
f7037bf775
Some general cleanups to goal implementations 2018-08-08 18:55:20 -05:00
Leijurv
1f5874876b
don't pick up the water before landing 2018-08-08 16:07:08 -07:00
Leijurv
64ecbe20bf
select the bucket 2018-08-08 16:02:29 -07:00
Leijurv
879e2135e6
look at same coord as later location check 2018-08-08 16:01:35 -07:00
Leijurv
0bf9567833
it returns so no else needed 2018-08-08 16:00:54 -07:00
Leijurv
c23ed73321
unbraced ifs are a crime 2018-08-08 16:00:04 -07:00
Leijurv
e131734657
todo 2018-08-08 15:59:29 -07:00
Leijurv
0ba018388a
optim 2018-08-08 15:56:13 -07:00
Leijurv
24496d1de7
fixed crucial bug that prevented you from falling all the way to bedrock 2018-08-08 15:55:18 -07:00
Leijurv
6148166f71
optim 2018-08-08 15:55:04 -07:00
Howard Stark
9f803bc185
Fix target rotation logic 2018-08-08 15:54:20 -07:00
Leijurv
3023a5b4f6
lol 2018-08-08 15:53:28 -07:00
Leijurv
cbdb4fb5ea
fix bucket pathfind issue 2018-08-08 15:41:58 -07:00
Leijurv
c6998198a2
efficiency 2018-08-08 15:38:17 -07:00
Leijurv
38afa1b63c
helper for 0.5 center 2018-08-08 15:31:41 -07:00
Leijurv
b1462d5649
even if holding a bucket, landing in water means done 2018-08-08 15:27:14 -07:00
Howard Stark
04571426fe
Pick up water from bucket during fall 2018-08-08 14:44:16 -07:00
Howard Stark
f175d09390
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-08 14:25:05 -07:00
Howard Stark
f4e4b23054
Change water bucket item stack name 2018-08-08 14:22:13 -07:00
Brady
1ede48a5e4
Rename water bucket stack constant 2018-08-08 16:22:07 -05:00
Brady
8de0d0ccd3
Replace water bucket stack creation with a constant value 2018-08-08 16:19:47 -05:00
Howard Stark
18431d78e3
Refactor moveTowards to be more stateful 2018-08-08 12:51:04 -07:00
Howard Stark
174f84da73
Prevent damaging falls in the Nether 2018-08-08 12:33:44 -07:00
Brady
db01331560
Remove arbitrary old Minebot hooks 2018-08-08 03:37:29 -05:00
Brady
ebde6f26e9
Created MemoryBehavior
Includes basic memory of inventories that have been interacted with.
2018-08-08 03:35:29 -05:00
Brady
6a13e2da64
Fix my inability to replace template members 2018-08-07 23:15:22 -05:00