Commit Graph

254 Commits

Author SHA1 Message Date
Brady
70dfb40e5f
Create constant for throwaway items 2018-08-06 19:50:39 -05:00
Brady
1beff941d2
Add fallback item constant to ToolSet 2018-08-06 19:43:20 -05:00
Howard Stark
24cbb5e149
Fix location of method 2018-08-06 17:34:49 -07:00
Brady
5b3eb5a375
Add rotation method to respect relative angles 2018-08-06 19:16:33 -05:00
Howard Stark
207947f7dd
Working MovementFall 2018-08-06 17:10:28 -07:00
Leijurv
a806eaaca7
disable sprinting for now 2018-08-06 17:01:28 -07:00
Leijurv
8eaa64148b
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-06 16:58:10 -07:00
Leijurv
c6bee3addb
even more mega smooth 2018-08-06 16:58:06 -07:00
Brady
1332dd573e
Fix onPlayerUpdate not being called 2018-08-06 18:56:57 -05:00
Leijurv
d8a99f8459
replaced 2018-08-06 16:12:41 -07:00
Leijurv
34bedb58c7
merge 2018-08-06 16:10:05 -07:00
Leijurv
2cbf8fff9b
render improvements 2018-08-06 16:09:28 -07:00
Howard Stark
d357a48710
Add cost-only MovementFall 2018-08-06 16:07:54 -07:00
Howard Stark
6ecc928039
MovementDescend update properly sets status 2018-08-06 16:07:24 -07:00
Howard Stark
5e665554ea
Relocate MovementHelper and Movement utility methods 2018-08-06 16:06:18 -07:00
Leijurv
4caf6a8265
traverse block placing and rendering 2018-08-06 15:53:35 -07:00
Howard Stark
1a33d9462d
Fix unneeded method call on BlockStateInterface internals 2018-08-06 15:52:12 -07:00
Howard Stark
0fd11f80f5
Rename Movements 2018-08-06 15:23:08 -07:00
Howard Stark
1397b137ae
Explode MovementHelper methods into more fitting places 2018-08-06 14:32:54 -07:00
Leijurv
ee4ed0cc65
MovementFall 2018-08-06 14:04:55 -07:00
Leijurv
4fa64059af
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-06 13:51:13 -07:00
Leijurv
233f1d9e3e
if already looking at the block, no need to change rotation 2018-08-06 13:50:38 -07:00
Howard Stark
a4ccfe50a7
Add TickEvent typecheck 2018-08-06 13:07:30 -07:00
Howard Stark
f320c6710a
Fix instant crash on mainmenu 2018-08-06 15:54:06 -04:00
Leijurv
3eef5e2972
undo 2018-08-06 11:48:30 -07:00
Leijurv
25663c54e7
more binary heap performance optims 2018-08-06 08:54:13 -07:00
Leijurv
dff3e1efe5
sanity checks in pathfinder 2018-08-06 08:42:26 -07:00
Leijurv
d884c2dea8
comment 2018-08-06 08:34:08 -07:00
Leijurv
0f37e214aa
MovementDescend 2018-08-06 08:27:50 -07:00
Leijurv
16e31fee88
numNodes debug output 2018-08-06 07:14:20 -07:00
Leijurv
95086bdcb4
slowpath option 2018-08-06 07:01:25 -07:00
Brady
5964ac60b4
Restrict LookBehavior constructor 2018-08-06 03:28:57 -05:00
Brady
e27724aca5
findPath doesn't throw an exception 2018-08-06 03:23:40 -05:00
Brady
e41a04a0d3
Fix BufferBuilder locals that were incorrectly named 2018-08-06 02:48:42 -05:00
Brady
e8149f166f
Utilize Optional return types where mostly applicable 2018-08-06 02:21:47 -05:00
Brady
091c19ca72
Fix possible NullPointerExceptions caused by last commit
Silly Brady forgot how Optional works!
2018-08-05 23:45:50 -05:00
Brady
23db615695
Clean up Optional bad practices 2018-08-05 23:42:17 -05:00
Brady
aa635360a2
Fixed gay comment 16x16 regions = bad 2018-08-05 21:13:59 -05:00
Leijurv
0a8fb574b5
don't jump on air anymore 2018-08-05 22:09:29 -04:00
Howard Stark
b96ee346f9
Fix failed path cancellation 2018-08-05 22:08:23 -04:00
Howard Stark
586024b57e
Fix improper indice check on blocks to break 2018-08-05 22:07:13 -04:00
Leijurv
3b88cd319f
fix 2018-08-05 22:05:26 -04:00
Leijurv
cfc222a5db
fixed 2018-08-05 22:04:14 -04:00
Leijurv
3b1ceea211
whoops 2018-08-05 22:02:56 -04:00
Leijurv
603b33277c
player, not center of player feet 2018-08-05 22:00:37 -04:00
Howard Stark
a35a6409ab
Invert check on Movement passability checkC 2018-08-05 21:57:53 -04:00
Howard Stark
2f06857858
Pathing is functioning 2018-08-05 21:52:55 -04:00
Leijurv
5b96e6cd57
target rotation for traverse and ascend 2018-08-05 21:25:25 -04:00
Howard Stark
785e5377e6
Clean up Movement input behavior 2018-08-05 21:17:54 -04:00
Leijurv
988124e444
almost works 2018-08-05 21:17:04 -04:00
Howard Stark
fedbe724ef
Update status when movement is prepared 2018-08-05 21:00:36 -04:00
Howard Stark
e9fedef203
Switch from Float Tuple to Rotation 2018-08-05 20:54:30 -04:00
Howard Stark
3c6415d486
Fix target creation of Movement superclass 2018-08-05 20:50:59 -04:00
Leijurv
84aeca710e
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 20:48:26 -04:00
Leijurv
67b9532f99
🅱️ erge 2018-08-05 20:48:02 -04:00
Howard Stark
34dd0f985f
Change visibility on LookBehaviorUtils intenal methods 2018-08-05 20:42:46 -04:00
Howard Stark
c1d61a63ae
Finish Behavior simple implementation 2018-08-05 20:37:42 -04:00
Leijurv
bda2ef8269
ascend cost 2018-08-05 20:27:45 -04:00
Leijurv
2edc7327ab
IDIOTT 2018-08-05 20:08:41 -04:00
Leijurv
6dddb2e895
merge 2018-08-05 20:07:24 -04:00
Brady
9e9ad16686
Fix another typo 2018-08-05 19:00:45 -05:00
Brady
cc0cd7b270
Fix onTick signature in PathingBehavior 2018-08-05 18:57:50 -05:00
Brady
8ef9f9db70
Minor clean ups in PathingBehavior 2018-08-05 18:57:22 -05:00
Howard Stark
379d358408
Add EventTick w/ state guarantees 2018-08-05 19:50:51 -04:00
Brady
89189c532e
Make Helper#world return WorldClient instead of World 2018-08-05 18:41:57 -05:00
Brady
19e5784af9
Fix typo lol 2018-08-05 18:40:10 -05:00
Howard Stark
956e212e39
Change LookBehavior target initialization location 2018-08-05 19:26:31 -04:00
Howard Stark
68874751da
Remove misleading LookBehaviorUtil method 2018-08-05 19:23:51 -04:00
Leijurv
3201766617
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 19:21:48 -04:00
Howard Stark
7a21ef423a
Add untested LookBehavior and related utils 2018-08-05 19:20:48 -04:00
Leijurv
98f94f0a81
slowpath rendering 2018-08-05 18:53:11 -04:00
Leijurv
e7c27e04ac
rudimentary path rendering 2018-08-05 18:38:11 -04:00
Leijurv
3dea7eb4f3
insanity check 2018-08-05 18:38:01 -04:00
Leijurv
4cbf20922c
pathing frame listener 2018-08-05 17:48:10 -04:00
Leijurv
c1306ab8bf
bugfix 2018-08-05 17:20:55 -04:00
Leijurv
10212601c8
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 17:16:49 -04:00
Leijurv
f252e20dfe
peephole optimization 2018-08-05 17:16:16 -04:00
Brady
cb09af571a
Create object for render event containing partial ticks 2018-08-05 14:42:46 -05:00
Leijurv
d74660f7e5
optimized 2018-08-05 12:03:36 -04:00
Leijurv
a858882f02
performance optim 2018-08-05 11:50:23 -04:00
Leijurv
8ee641f310
fix a* implementation by adding decrease-key operation to heap implementations 2018-08-05 11:37:14 -04:00
Leijurv
3072142513
don't read empty chunks 2018-08-05 10:06:20 -04:00
Leijurv
54c79a3330
not everyone uses windoze with backslash path separators 2018-08-05 09:32:09 -04:00
Leijurv
2769f93f71
streams 2018-08-05 09:30:42 -04:00
Leijurv
6b0bc568de
privatized 2018-08-05 09:24:40 -04:00
Brady
cc29bd16e7
Clean up mixin configuration 2018-08-05 00:25:58 -05:00
Brady
34ead03432
Call the player update event 2018-08-05 00:25:08 -05:00
Brady
89a9923185
Repackage the Pathing behavior to impl 2018-08-05 00:15:18 -05:00
Brady
12aeab4943
Fix conflicting files 2018-08-04 23:44:42 -05:00
Brady
10c847074a
Initial Chunk Caching Commit
The actual code to run is commented out in GameEventHandler, uncomment for testing.
2018-08-04 23:42:58 -05:00
Leijurv
4fc74a85c1
some glue 2018-08-04 23:28:32 -04:00
Leijurv
b1ced3fe84
refactor 2018-08-04 23:25:14 -04:00
Leijurv
72c69eb962
openset refactor 2018-08-04 23:19:32 -04:00
Howard Stark
5a573f52bf
Remove implementation of IMovement 2018-08-04 23:01:38 -04:00
Howard Stark
4608086656
Add player update injection 2018-08-04 22:58:32 -04:00
Howard Stark
9bda792a3e
Add render pass game event 2018-08-04 21:55:38 -04:00
Howard Stark
89a64a375e
Add EntityRenderer renderWorldPass injection 2018-08-04 21:27:34 -04:00
Leijurv
d3a2238493
better falling costs 2018-08-04 18:28:36 -04:00
Howard Stark
84d9a9bf35
Update reference to proper state variable 2018-08-04 18:21:09 -04:00
Howard Stark
1bc2e6fe7a
Fix enough to compile 2018-08-04 18:18:32 -04:00