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/* Copyright 2013-2021 MultiMC Contributors
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2013-02-26 00:54:46 +05:30
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2013-11-04 07:23:05 +05:30
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*
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2013-02-26 00:54:46 +05:30
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2013-09-07 07:30:58 +05:30
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#pragma once
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#include <QObject>
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#include <QMap>
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#include <QStringList>
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#include <QVariant>
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#include <QJsonDocument>
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#include <QJsonArray>
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#include <memory>
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class Setting;
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class SettingsObject;
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typedef std::shared_ptr<SettingsObject> SettingsObjectPtr;
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typedef std::weak_ptr<SettingsObject> SettingsObjectWeakPtr;
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/*!
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* \brief The SettingsObject handles communicating settings between the application and a
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*settings file.
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* The class keeps a list of Setting objects. Each Setting object represents one
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* of the application's settings. These Setting objects are registered with
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* a SettingsObject and can be managed similarly to the way a list works.
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*
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* \author Andrew Okin
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* \date 2/22/2013
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*
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* \sa Setting
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*/
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class SettingsObject : public QObject
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{
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Q_OBJECT
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public:
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class Lock
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{
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public:
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Lock(SettingsObjectPtr locked)
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:m_locked(locked)
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{
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m_locked->suspendSave();
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}
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~Lock()
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{
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m_locked->resumeSave();
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}
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private:
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SettingsObjectPtr m_locked;
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};
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public:
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explicit SettingsObject(QObject *parent = 0);
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virtual ~SettingsObject();
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/*!
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* Registers an override setting for the given original setting in this settings object
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* gate decides if the passthrough (true) or the original (false) is used for value
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*
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* This will fail if there is already a setting with the same ID as
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* the one that is being registered.
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* \return A valid Setting shared pointer if successful.
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*/
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std::shared_ptr<Setting> registerOverride(std::shared_ptr<Setting> original, std::shared_ptr<Setting> gate);
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/*!
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* Registers a passthorugh setting for the given original setting in this settings object
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* gate decides if the passthrough (true) or the original (false) is used for value
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*
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* This will fail if there is already a setting with the same ID as
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* the one that is being registered.
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* \return A valid Setting shared pointer if successful.
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*/
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std::shared_ptr<Setting> registerPassthrough(std::shared_ptr<Setting> original, std::shared_ptr<Setting> gate);
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/*!
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* Registers the given setting with this SettingsObject and connects the necessary signals.
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*
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* This will fail if there is already a setting with the same ID as
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* the one that is being registered.
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* \return A valid Setting shared pointer if successful.
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*/
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std::shared_ptr<Setting> registerSetting(QStringList synonyms,
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QVariant defVal = QVariant());
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/*!
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* Registers the given setting with this SettingsObject and connects the necessary signals.
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*
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* This will fail if there is already a setting with the same ID as
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* the one that is being registered.
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* \return A valid Setting shared pointer if successful.
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*/
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std::shared_ptr<Setting> registerSetting(QString id, QVariant defVal = QVariant())
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{
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return registerSetting(QStringList(id), defVal);
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}
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/*!
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* \brief Gets the setting with the given ID.
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* \param id The ID of the setting to get.
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* \return A pointer to the setting with the given ID.
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* Returns null if there is no setting with the given ID.
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* \sa operator []()
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*/
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std::shared_ptr<Setting> getSetting(const QString &id) const;
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/*!
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* \brief Gets the value of the setting with the given ID.
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* \param id The ID of the setting to get.
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* \return The setting's value as a QVariant.
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* If no setting with the given ID exists, returns an invalid QVariant.
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*/
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QVariant get(const QString &id) const;
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/*!
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* \brief Sets the value of the setting with the given ID.
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* If no setting with the given ID exists, returns false
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* \param id The ID of the setting to change.
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* \param value The new value of the setting.
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* \return True if successful, false if it failed.
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*/
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bool set(const QString &id, QVariant value);
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/*!
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* \brief Reverts the setting with the given ID to default.
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* \param id The ID of the setting to reset.
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*/
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void reset(const QString &id) const;
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/*!
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* \brief Checks if this SettingsObject contains a setting with the given ID.
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* \param id The ID to check for.
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* \return True if the SettingsObject has a setting with the given ID.
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*/
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bool contains(const QString &id);
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/*!
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* \brief Reloads the settings and emit signals for changed settings
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* \return True if reloading was successful
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*/
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virtual bool reload();
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virtual void suspendSave() = 0;
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virtual void resumeSave() = 0;
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signals:
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/*!
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* \brief Signal emitted when one of this SettingsObject object's settings changes.
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* This is usually just connected directly to each Setting object's
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* SettingChanged() signals.
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* \param setting A reference to the Setting object that changed.
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* \param value The Setting object's new value.
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*/
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void SettingChanged(const Setting &setting, QVariant value);
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/*!
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* \brief Signal emitted when one of this SettingsObject object's settings resets.
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* This is usually just connected directly to each Setting object's
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* settingReset() signals.
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* \param setting A reference to the Setting object that changed.
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*/
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void settingReset(const Setting &setting);
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protected
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slots:
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/*!
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* \brief Changes a setting.
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* This slot is usually connected to each Setting object's
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* SettingChanged() signal. The signal is emitted, causing this slot
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* to update the setting's value in the config file.
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* \param setting A reference to the Setting object that changed.
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* \param value The setting's new value.
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*/
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virtual void changeSetting(const Setting &setting, QVariant value) = 0;
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/*!
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* \brief Resets a setting.
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* This slot is usually connected to each Setting object's
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* settingReset() signal. The signal is emitted, causing this slot
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* to update the setting's value in the config file.
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* \param setting A reference to the Setting object that changed.
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*/
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virtual void resetSetting(const Setting &setting) = 0;
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protected:
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/*!
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* \brief Connects the necessary signals to the given Setting.
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* \param setting The setting to connect.
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*/
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void connectSignals(const Setting &setting);
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/*!
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* \brief Function used by Setting objects to get their values from the SettingsObject.
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* \param setting The
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* \return
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*/
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virtual QVariant retrieveValue(const Setting &setting) = 0;
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friend class Setting;
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private:
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QMap<QString, std::shared_ptr<Setting>> m_settings;
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protected:
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bool m_suspendSave = false;
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bool m_doSave = false;
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};
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