pollymc/application/LaunchInteraction.cpp

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#include "LaunchInteraction.h"
#include <auth/MojangAccountList.h>
#include "MultiMC.h"
#include "dialogs/CustomMessageBox.h"
#include "dialogs/AccountSelectDialog.h"
#include "dialogs/ProgressDialog.h"
#include "dialogs/EditAccountDialog.h"
#include "ConsoleWindow.h"
#include "BuildConfig.h"
#include "JavaCommon.h"
#include "SettingsUI.h"
#include <QLineEdit>
#include <QInputDialog>
#include <tasks/Task.h>
#include <auth/YggdrasilTask.h>
#include <launch/steps/TextPrint.h>
LaunchController::LaunchController(QObject *parent) : QObject(parent)
{
}
void LaunchController::launch()
{
login();
}
// FIXME: minecraft specific
void LaunchController::login()
{
if (!m_instance)
return;
JavaCommon::checkJVMArgs(m_instance->settings()->get("JvmArgs").toString(), m_parentWidget);
// Find an account to use.
std::shared_ptr<MojangAccountList> accounts = MMC->accounts();
MojangAccountPtr account = accounts->activeAccount();
if (accounts->count() <= 0)
{
// Tell the user they need to log in at least one account in order to play.
auto reply = CustomMessageBox::selectable(
m_parentWidget, tr("No Accounts"),
tr("In order to play Minecraft, you must have at least one Mojang or Minecraft "
"account logged in to MultiMC."
"Would you like to open the account manager to add an account now?"),
QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
if (reply == QMessageBox::Yes)
{
// Open the account manager.
SettingsUI::ShowPageDialog(MMC->globalSettingsPages(), m_parentWidget, "accounts");
}
}
else if (account.get() == nullptr)
{
// If no default account is set, ask the user which one to use.
AccountSelectDialog selectDialog(tr("Which account would you like to use?"),
AccountSelectDialog::GlobalDefaultCheckbox, m_parentWidget);
selectDialog.exec();
// Launch the instance with the selected account.
account = selectDialog.selectedAccount();
// If the user said to use the account as default, do that.
if (selectDialog.useAsGlobalDefault() && account.get() != nullptr)
accounts->setActiveAccount(account->username());
}
// if no account is selected, we bail
if (!account.get())
return;
// we try empty password first :)
QString password;
// we loop until the user succeeds in logging in or gives up
bool tryagain = true;
// the failure. the default failure.
QString failReason = tr("Your account is currently not logged in. Please enter "
"your password to log in again.");
while (tryagain)
{
m_session = std::make_shared<AuthSession>();
m_session->wants_online = m_online;
auto task = account->login(m_session, password);
if (task)
{
// We'll need to validate the access token to make sure the account
// is still logged in.
ProgressDialog progDialog(m_parentWidget);
if (m_online)
progDialog.setSkipButton(true, tr("Play Offline"));
progDialog.exec(task.get());
if (!task->successful())
{
failReason = task->failReason();
}
}
switch (m_session->status)
{
case AuthSession::Undetermined:
{
qCritical() << "Received undetermined session status during login. Bye.";
tryagain = false;
break;
}
case AuthSession::RequiresPassword:
{
EditAccountDialog passDialog(failReason, m_parentWidget, EditAccountDialog::PasswordField);
if (passDialog.exec() == QDialog::Accepted)
{
password = passDialog.password();
}
else
{
tryagain = false;
}
break;
}
case AuthSession::PlayableOffline:
{
// we ask the user for a player name
bool ok = false;
QString usedname = m_session->player_name;
QString name = QInputDialog::getText(m_parentWidget, tr("Player name"),
tr("Choose your offline mode player name."),
QLineEdit::Normal, m_session->player_name, &ok);
if (!ok)
{
tryagain = false;
break;
}
if (name.length())
{
usedname = name;
}
m_session->MakeOffline(usedname);
// offline flavored game from here :3
}
case AuthSession::PlayableOnline:
{
launchInstance();
tryagain = false;
}
}
}
}
void LaunchController::launchInstance()
{
Q_ASSERT_X(m_instance != NULL, "launchInstance", "instance is NULL");
Q_ASSERT_X(m_session.get() != nullptr, "launchInstance", "session is NULL");
if(!m_instance->reload())
{
QMessageBox::critical(m_parentWidget, tr("Error"), tr("Couldn't load the instance profile."));
return;
}
m_launcher = m_instance->createLaunchTask(m_session);
if (!m_launcher)
{
return;
}
if(m_parentWidget)
{
m_parentWidget->hide();
}
m_console = new ConsoleWindow(m_launcher);
connect(m_console, &ConsoleWindow::isClosing, this, &LaunchController::instanceEnded);
connect(m_launcher.get(), &LaunchTask::readyForLaunch, this, &LaunchController::readyForLaunch);
m_launcher->prependStep(std::make_shared<TextPrint>(m_launcher.get(), "MultiMC version: " + BuildConfig.printableVersionString() + "\n\n", MessageLevel::MultiMC));
m_launcher->start();
}
void LaunchController::readyForLaunch()
{
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if (!m_profiler)
{
m_launcher->proceed();
return;
}
QString error;
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if (!m_profiler->check(&error))
{
m_launcher->abort();
QMessageBox::critical(m_parentWidget, tr("Error"), tr("Couldn't start profiler: %1").arg(error));
return;
}
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BaseProfiler *profilerInstance = m_profiler->createProfiler(m_launcher->instance(), this);
connect(profilerInstance, &BaseProfiler::readyToLaunch, [this](const QString & message)
{
QMessageBox msg;
msg.setText(tr("The game launch is delayed until you press the "
"button. This is the right time to setup the profiler, as the "
"profiler server is running now.\n\n%1").arg(message));
msg.setWindowTitle(tr("Waiting"));
msg.setIcon(QMessageBox::Information);
msg.addButton(tr("Launch"), QMessageBox::AcceptRole);
msg.setModal(true);
msg.exec();
m_launcher->proceed();
});
connect(profilerInstance, &BaseProfiler::abortLaunch, [this](const QString & message)
{
QMessageBox msg;
msg.setText(tr("Couldn't start the profiler: %1").arg(message));
msg.setWindowTitle(tr("Error"));
msg.setIcon(QMessageBox::Critical);
msg.addButton(QMessageBox::Ok);
msg.setModal(true);
msg.exec();
m_launcher->abort();
});
profilerInstance->beginProfiling(m_launcher);
}
void LaunchController::instanceEnded()
{
if(m_parentWidget)
{
m_parentWidget->show();
}
}