117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LocalShaderPackParseTask.h"
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#include "FileSystem.h"
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#include <quazip/quazip.h>
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#include <quazip/quazipfile.h>
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#include <quazip/quazipdir.h>
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namespace ShaderPackUtils {
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bool process(ShaderPack& pack, ProcessingLevel level)
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{
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switch (pack.type()) {
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case ResourceType::FOLDER:
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return ShaderPackUtils::processFolder(pack, level);
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case ResourceType::ZIPFILE:
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return ShaderPackUtils::processZIP(pack, level);
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default:
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qWarning() << "Invalid type for shader pack parse task!";
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return false;
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}
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}
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bool processFolder(ShaderPack& pack, ProcessingLevel level)
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{
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Q_ASSERT(pack.type() == ResourceType::FOLDER);
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QFileInfo shaders_dir_info(FS::PathCombine(pack.fileinfo().filePath(), "shaders"));
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if (!shaders_dir_info.exists() || !shaders_dir_info.isDir()) {
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return false; // assets dir does not exists or isn't valid
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}
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pack.setPackFormat(ShaderPackFormat::VALID);
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if (level == ProcessingLevel::BasicInfoOnly) {
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return true; // only need basic info already checked
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}
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return true; // all tests passed
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}
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bool processZIP(ShaderPack& pack, ProcessingLevel level)
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{
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Q_ASSERT(pack.type() == ResourceType::ZIPFILE);
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QuaZip zip(pack.fileinfo().filePath());
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if (!zip.open(QuaZip::mdUnzip))
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return false; // can't open zip file
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QuaZipFile file(&zip);
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QuaZipDir zipDir(&zip);
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if (!zipDir.exists("/shaders")) {
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return false; // assets dir does not exists at zip root
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}
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pack.setPackFormat(ShaderPackFormat::VALID);
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if (level == ProcessingLevel::BasicInfoOnly) {
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zip.close();
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return true; // only need basic info already checked
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}
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zip.close();
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return true;
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}
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bool validate(QFileInfo file)
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{
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ShaderPack sp{ file };
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return ShaderPackUtils::process(sp, ProcessingLevel::BasicInfoOnly) && sp.valid();
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}
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} // namespace ShaderPackUtils
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LocalShaderPackParseTask::LocalShaderPackParseTask(int token, ShaderPack& sp)
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: Task(nullptr, false), m_token(token), m_shader_pack(sp)
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{}
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bool LocalShaderPackParseTask::abort()
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{
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m_aborted = true;
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return true;
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}
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void LocalShaderPackParseTask::executeTask()
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{
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if (!ShaderPackUtils::process(m_shader_pack))
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return;
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if (m_aborted)
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emitAborted();
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else
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emitSucceeded();
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}
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