2023-03-03 01:18:41 +05:30
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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2023-05-02 18:53:27 +05:30
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#include <QFuture>
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#include <QFutureWatcher>
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#include "BaseInstance.h"
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#include "MMCZip.h"
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#include "minecraft/MinecraftInstance.h"
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#include "modplatform/modrinth/ModrinthAPI.h"
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#include "tasks/Task.h"
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class ModrinthPackExportTask : public Task {
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public:
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ModrinthPackExportTask(const QString& name,
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const QString& version,
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const QString& summary,
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InstancePtr instance,
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const QString& output,
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MMCZip::FilterFunction filter);
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protected:
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void executeTask() override;
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bool abort() override;
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private:
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struct ResolvedFile {
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QString sha1, sha512, url;
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qint64 size;
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};
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static const QStringList PREFIXES;
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static const QStringList FILE_EXTENSIONS;
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// inputs
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const QString name, version, summary;
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const InstancePtr instance;
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const MinecraftInstance* mcInstance;
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const QDir gameRoot;
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const QString output;
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const MMCZip::FilterFunction filter;
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typedef std::optional<QString> BuildZipResult;
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ModrinthAPI api;
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QFileInfoList files;
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QMap<QString, QString> pendingHashes;
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QMap<QString, ResolvedFile> resolvedFiles;
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Task::Ptr task;
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QFuture<BuildZipResult> buildZipFuture;
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QFutureWatcher<BuildZipResult> buildZipWatcher;
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void collectFiles();
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void collectHashes();
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void makeApiRequest();
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void parseApiResponse(const QByteArray* response);
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void buildZip();
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void finish();
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QByteArray generateIndex();
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};
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