2021-01-18 12:58:54 +05:30
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/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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2015-02-09 06:21:14 +05:30
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#include "BaseVersion.h"
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#include <BaseInstance.h>
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2013-11-04 01:58:04 +05:30
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class BaseInstance;
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namespace Ui
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{
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class CopyInstanceDialog;
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}
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class CopyInstanceDialog : public QDialog
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{
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Q_OBJECT
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2013-11-04 01:58:04 +05:30
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public:
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explicit CopyInstanceDialog(InstancePtr original, QWidget *parent = 0);
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~CopyInstanceDialog();
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2018-07-15 18:21:05 +05:30
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void updateDialogState();
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2018-07-15 18:21:05 +05:30
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QString instName() const;
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QString instGroup() const;
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QString iconKey() const;
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bool shouldCopySaves() const;
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2020-01-09 20:01:32 +05:30
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bool shouldKeepPlaytime() const;
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2022-10-23 00:20:32 +05:30
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bool shouldCopyGameOptions() const;
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bool shouldCopyResourcePacks() const;
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bool shouldCopyShaderPacks() const;
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bool shouldCopyServers() const;
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bool shouldCopyMods() const;
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private
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slots:
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void on_iconButton_clicked();
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void on_instNameTextBox_textChanged(const QString &arg1);
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void on_copySavesCheckbox_stateChanged(int state);
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void on_keepPlaytimeCheckbox_stateChanged(int state);
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2022-10-23 00:20:32 +05:30
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void on_copyGameOptionsCheckbox_stateChanged(int state);
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void on_copyResPacksCheckbox_stateChanged(int state);
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void on_copyShaderPacksCheckbox_stateChanged(int state);
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void on_copyServersCheckbox_stateChanged(int state);
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void on_copyModsCheckbox_stateChanged(int state);
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private:
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Ui::CopyInstanceDialog *ui;
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QString InstIconKey;
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InstancePtr m_original;
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bool m_copySaves = true;
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bool m_keepPlaytime = true;
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bool m_copyGameOptions = true;
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bool m_copyResourcePacks = true;
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bool m_copyShaderPacks = true;
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bool m_copyServers = true;
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bool m_copyMods = true;
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2013-11-04 01:58:04 +05:30
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};
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