Create a new login dialog
This commit is contained in:
parent
bf1632e4ed
commit
4674aad125
@ -303,6 +303,8 @@ gui/dialogs/CustomMessageBox.h
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gui/dialogs/CustomMessageBox.cpp
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gui/dialogs/EditAccountDialog.h
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gui/dialogs/EditAccountDialog.cpp
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gui/dialogs/LoginDialog.h
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gui/dialogs/LoginDialog.cpp
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gui/dialogs/AccountListDialog.h
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gui/dialogs/AccountListDialog.cpp
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gui/dialogs/AccountSelectDialog.h
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@ -565,6 +567,7 @@ gui/dialogs/EditNotesDialog.ui
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gui/dialogs/AccountListDialog.ui
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gui/dialogs/AccountSelectDialog.ui
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gui/dialogs/EditAccountDialog.ui
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gui/dialogs/LoginDialog.ui
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gui/dialogs/UpdateDialog.ui
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gui/dialogs/ScreenshotDialog.ui
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gui/dialogs/NotificationDialog.ui
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@ -26,6 +26,7 @@
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#include <gui/dialogs/EditAccountDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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#include <gui/dialogs/AccountSelectDialog.h>
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#include <gui/dialogs/LoginDialog.h>
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#include "CustomMessageBox.h"
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#include <logic/tasks/Task.h>
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#include <logic/auth/YggdrasilTask.h>
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@ -45,10 +46,11 @@ AccountListDialog::AccountListDialog(QWidget *parent)
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// Expand the account column
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ui->listView->header()->setSectionResizeMode(1, QHeaderView::Stretch);
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QItemSelectionModel* selectionModel = ui->listView->selectionModel();
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QItemSelectionModel *selectionModel = ui->listView->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged,
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[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
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[this](const QItemSelection &sel, const QItemSelection &dsel)
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{ updateButtonStates(); });
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connect(m_accounts.get(), SIGNAL(listChanged()), SLOT(listChanged()));
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connect(m_accounts.get(), SIGNAL(activeAccountChanged()), SLOT(listChanged()));
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@ -68,7 +70,8 @@ void AccountListDialog::listChanged()
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void AccountListDialog::on_addAccountBtn_clicked()
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{
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addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
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addAccount(tr("Please enter your Mojang or Minecraft account username and password to add "
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"your account."));
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}
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void AccountListDialog::on_rmAccountBtn_clicked()
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@ -87,7 +90,8 @@ void AccountListDialog::on_setDefaultBtn_clicked()
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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MojangAccountPtr account =
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selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_accounts->setActiveAccount(account->username());
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}
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}
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@ -113,48 +117,29 @@ void AccountListDialog::updateButtonStates()
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ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
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}
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void AccountListDialog::addAccount(const QString& errMsg)
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void AccountListDialog::addAccount(const QString &errMsg)
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{
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// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
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EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
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loginDialog.exec();
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// TODO: The login dialog isn't quite done yet
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MojangAccountPtr account = LoginDialog::newAccount(this, errMsg);
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if (loginDialog.result() == QDialog::Accepted)
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if (account != nullptr)
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{
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QString username(loginDialog.username());
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QString password(loginDialog.password());
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1)
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m_accounts->setActiveAccount(account->username());
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MojangAccountPtr account = MojangAccount::createFromUsername(username);
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ProgressDialog progDialog(this);
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auto task = account->login(nullptr, password);
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progDialog.exec(task.get());
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if(task->successful())
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for (AccountProfile profile : account->profiles())
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{
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m_accounts->addAccount(account);
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if (m_accounts->count() == 1)
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m_accounts->setActiveAccount(account->username());
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// Grab associated player skins
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auto job = new NetJob("Player skins: " + account->username());
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for(AccountProfile profile : account->profiles())
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{
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
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auto action = CacheDownload::make(
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QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"),
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meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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job->start();
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}
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else
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{
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auto reason = task->failReason();
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auto dlg = CustomMessageBox::selectable(this, tr("Login error."), reason, QMessageBox::Critical);
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dlg->exec();
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delete dlg;
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auto meta = MMC->metacache()->resolveEntry("skins", profile.name + ".png");
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auto action = CacheDownload::make(
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QUrl("http://" + URLConstants::SKINS_BASE + profile.name + ".png"), meta);
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job->addNetAction(action);
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meta->stale = true;
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}
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job->start();
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}
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}
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152
gui/dialogs/LoginDialog.cpp
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152
gui/dialogs/LoginDialog.cpp
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@ -0,0 +1,152 @@
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/* Copyright 2014 MultiMC Contributors
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*
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* Authors:
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* Taeyeon Mori <orochimarufan.x3@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LoginDialog.h"
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#include "ui_LoginDialog.h"
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#include "logic/auth/YggdrasilTask.h"
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#include <QtWidgets/QPushButton>
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LoginDialog::LoginDialog(QWidget *parent) : QDialog(parent), ui(new Ui::LoginDialog)
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{
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ui->setupUi(this);
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ui->progressBar->setVisible(false);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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setAttribute(Qt::WA_ShowModal);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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LoginDialog::~LoginDialog()
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{
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delete ui;
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}
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// Stage 1: User interaction
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void LoginDialog::accept()
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{
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setResult(Accepted);
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loop.quit();
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}
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void LoginDialog::reject()
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{
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setResult(Rejected);
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loop.quit();
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}
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void LoginDialog::setUserInputsEnabled(bool enable)
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{
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ui->userTextBox->setEnabled(enable);
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ui->passTextBox->setEnabled(enable);
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ui->buttonBox->setEnabled(enable);
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}
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// Enable the OK button only when both textboxes contain something.
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void LoginDialog::on_userTextBox_textEdited(QString newText)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
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}
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void LoginDialog::on_passTextBox_textEdited(QString newText)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
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}
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// Stage 2: Task interaction
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void LoginDialog::onTaskFailed(QString failure)
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{
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// Set message
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ui->label->setText("<span style='color:red'>" + failure + "</span>");
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// Return
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setResult(Rejected);
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loop.quit();
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}
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void LoginDialog::onTaskSucceeded()
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{
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setResult(Accepted);
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loop.quit();
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}
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void LoginDialog::onTaskStatus(QString status)
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{
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ui->label->setText(status);
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}
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void LoginDialog::onTaskProgress(qint64 current, qint64 total)
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{
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ui->progressBar->setMaximum(total);
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ui->progressBar->setValue(current);
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}
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// Public interface
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MojangAccountPtr LoginDialog::newAccount(QWidget *parent, QString msg)
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{
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LoginDialog dlg(parent);
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dlg.show();
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dlg.ui->label->setText(msg);
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while (1)
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{
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// Show dialog
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dlg.loop.exec();
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// Close if cancel was clicked
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if (dlg.result() == Rejected)
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return nullptr;
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// Read values
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QString username(dlg.ui->userTextBox->text());
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QString password(dlg.ui->passTextBox->text());
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// disable inputs
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dlg.setUserInputsEnabled(false);
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dlg.ui->progressBar->setVisible(true);
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// Start login process
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MojangAccountPtr account = MojangAccount::createFromUsername(username);
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auto task = account->login(nullptr, password);
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// show progess
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connect(task.get(), &ProgressProvider::failed, &dlg, &LoginDialog::onTaskFailed);
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connect(task.get(), &ProgressProvider::succeeded, &dlg, &LoginDialog::onTaskSucceeded);
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connect(task.get(), &ProgressProvider::status, &dlg, &LoginDialog::onTaskStatus);
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connect(task.get(), &ProgressProvider::progress, &dlg, &LoginDialog::onTaskProgress);
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// Start task
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if (!task->isRunning())
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task->start();
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if (task->isRunning())
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dlg.loop.exec();
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// Be done
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if (dlg.result() == Accepted)
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return account;
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// Otherwise, re-enable user inputs and begin anew
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dlg.setUserInputsEnabled(true);
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dlg.ui->progressBar->setVisible(false);
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}
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}
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61
gui/dialogs/LoginDialog.h
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61
gui/dialogs/LoginDialog.h
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@ -0,0 +1,61 @@
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/* Copyright 2014 MultiMC Contributors
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*
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* Authors:
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* Taeyeon Mori <orochimarufan.x3@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QtWidgets/QDialog>
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#include <QtCore/QEventLoop>
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#include "logic/auth/MojangAccount.h"
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namespace Ui
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{
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class LoginDialog;
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}
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class LoginDialog : public QDialog
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{
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Q_OBJECT
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public:
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~LoginDialog();
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static MojangAccountPtr newAccount(QWidget *parent, QString message);
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private:
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explicit LoginDialog(QWidget *parent = 0);
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void setUserInputsEnabled(bool enable);
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protected
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slots:
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void accept();
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void reject();
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void onTaskFailed(QString);
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void onTaskSucceeded();
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void onTaskStatus(QString);
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void onTaskProgress(qint64, qint64);
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void on_userTextBox_textEdited(QString);
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void on_passTextBox_textEdited(QString);
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private:
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Ui::LoginDialog *ui;
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QEventLoop loop;
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};
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77
gui/dialogs/LoginDialog.ui
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77
gui/dialogs/LoginDialog.ui
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@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>LoginDialog</class>
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<widget class="QDialog" name="LoginDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>162</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="windowTitle">
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<string>Add Account</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Message label placeholder.</string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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</property>
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<property name="textInteractionFlags">
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<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse|Qt::TextBrowserInteraction|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="userTextBox">
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<property name="placeholderText">
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<string>Email / Username</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="passTextBox">
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<property name="echoMode">
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<enum>QLineEdit::Password</enum>
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</property>
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<property name="placeholderText">
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<string>Password</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QProgressBar" name="progressBar">
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<property name="value">
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<number>24</number>
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</property>
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<property name="textVisible">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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