SCRATCH remove more obsolete asset logic
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c8687a8d05
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@ -27,38 +27,6 @@
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namespace AssetsUtils
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{
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int findLegacyAssets()
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{
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QDir assets_dir("assets");
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if (!assets_dir.exists())
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return 0;
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assets_dir.setFilter(QDir::AllEntries | QDir::NoDotAndDotDot);
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int base_length = assets_dir.path().length();
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QList<QString> blacklist = {"indexes", "objects", "virtual"};
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QDirIterator iterator(assets_dir, QDirIterator::Subdirectories);
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int found = 0;
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while (iterator.hasNext())
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{
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QString currentDir = iterator.next();
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currentDir = currentDir.remove(0, base_length + 1);
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bool ignore = false;
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for (QString blacklisted : blacklist)
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{
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if (currentDir.startsWith(blacklisted))
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ignore = true;
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}
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if (!iterator.fileInfo().isDir() && !ignore)
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{
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found++;
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}
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}
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return found;
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}
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/*
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* Returns true on success, with index populated
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@ -33,7 +33,6 @@ struct AssetsIndex
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namespace AssetsUtils
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{
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bool loadAssetsIndexJson(QString file, AssetsIndex* index);
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int findLegacyAssets();
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/// Reconstruct a virtual assets folder for the given assets ID and return the folder
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QDir reconstructAssets(QString assetsId);
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}
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