fix: explicit QFileInfo converison for qt6
fix: validatePath in validateZIPResouces Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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@ -564,15 +564,13 @@ void FlameCreationTask::validateZIPResouces()
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auto localPath = FS::PathCombine(m_stagingPath, "minecraft", targetFolder, fileName);
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auto localPath = FS::PathCombine(m_stagingPath, "minecraft", targetFolder, fileName);
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auto validatePath = [&localPath, this](QString fileName, QString targetFolder, QString realTarget) {
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auto validatePath = [&localPath, this](QString fileName, QString targetFolder, QString realTarget) {
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if (targetFolder != "resourcepacks") {
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if (targetFolder != realTarget) {
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qDebug() << "Target folder of" << fileName << "is incorrect, it's a resource pack.";
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qDebug() << "Target folder of" << fileName << "is incorrect, it belongs in" << realTarget;
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auto destPath = FS::PathCombine(m_stagingPath, "minecraft", "resourcepacks", fileName);
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auto destPath = FS::PathCombine(m_stagingPath, "minecraft", realTarget, fileName);
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qDebug() << "Moving" << localPath << "to" << destPath;
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qDebug() << "Moving" << localPath << "to" << destPath;
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if (moveFile(localPath, destPath)) {
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if (moveFile(localPath, destPath)) {
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return destPath;
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return destPath;
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}
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}
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} else {
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qDebug() << fileName << "is in the right place :" << targetFolder;
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}
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}
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return localPath;
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return localPath;
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};
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};
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@ -580,18 +578,24 @@ void FlameCreationTask::validateZIPResouces()
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QFileInfo localFileInfo(localPath);
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QFileInfo localFileInfo(localPath);
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if (localFileInfo.exists() && localFileInfo.isFile()) {
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if (localFileInfo.exists() && localFileInfo.isFile()) {
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if (ResourcePackUtils::validate(localFileInfo)) {
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if (ResourcePackUtils::validate(localFileInfo)) {
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qDebug() << fileName << "is a resource pack";
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validatePath(fileName, targetFolder, "resourcepacks");
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validatePath(fileName, targetFolder, "resourcepacks");
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} else if (TexturePackUtils::validate(localFileInfo)) {
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} else if (TexturePackUtils::validate(localFileInfo)) {
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qDebug() << fileName << "is a pre 1.6 texture pack";
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validatePath(fileName, targetFolder, "texturepacks");
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validatePath(fileName, targetFolder, "texturepacks");
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} else if (DataPackUtils::validate(localFileInfo)) {
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} else if (DataPackUtils::validate(localFileInfo)) {
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qDebug() << fileName << "is a data pack";
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validatePath(fileName, targetFolder, "datapacks");
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validatePath(fileName, targetFolder, "datapacks");
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} else if (ModUtils::validate(localFileInfo)) {
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} else if (ModUtils::validate(localFileInfo)) {
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qDebug() << fileName << "is a mod";
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validatePath(fileName, targetFolder, "mods");
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validatePath(fileName, targetFolder, "mods");
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} else if (WorldSaveUtils::validate(localFileInfo)) {
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} else if (WorldSaveUtils::validate(localFileInfo)) {
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qDebug() << fileName << "is a world save";
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QString worldPath = validatePath(fileName, targetFolder, "saves");
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QString worldPath = validatePath(fileName, targetFolder, "saves");
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qDebug() << "Installing World from" << worldPath;
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qDebug() << "Installing World from" << worldPath;
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World w(worldPath);
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QFileInfo worldFileInfo(worldPath);
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World w(worldFileInfo);
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if (!w.isValid()) {
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if (!w.isValid()) {
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qDebug() << "World at" << worldPath << "is not valid, skipping install.";
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qDebug() << "World at" << worldPath << "is not valid, skipping install.";
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} else {
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} else {
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@ -600,6 +604,7 @@ void FlameCreationTask::validateZIPResouces()
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} else if (ShaderPackUtils::validate(localFileInfo)) {
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} else if (ShaderPackUtils::validate(localFileInfo)) {
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// in theroy flame API can't do this but who knows, that *may* change ?
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// in theroy flame API can't do this but who knows, that *may* change ?
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// better to handle it if it *does* occure in the future
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// better to handle it if it *does* occure in the future
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qDebug() << fileName << "is a shader pack";
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validatePath(fileName, targetFolder, "shaderpacks");
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validatePath(fileName, targetFolder, "shaderpacks");
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} else {
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} else {
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qDebug() << "Can't Identify" << fileName << "at" << localPath << ", leaving it where it is.";
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qDebug() << "Can't Identify" << fileName << "at" << localPath << ", leaving it where it is.";
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