NOISSUE reorganize and document libraries
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@ -1,3 +1,3 @@
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[submodule "depends/libnbtplusplus"]
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path = depends/libnbtplusplus
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path = libraries/libnbtplusplus
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url = https://github.com/MultiMC/libnbtplusplus.git
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@ -95,30 +95,27 @@ else()
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set(QUAZIP_LIBRARIES -L"${CMAKE_CURRENT_BINARY_DIR}/External/Install/QuaZIP/lib" quazip)
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endif()
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add_subdirectory(depends/hoedown) # markdown parser
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add_subdirectory(depends/launcher) # java based launcher part for Minecraft
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add_subdirectory(depends/javacheck) # java compatibility checker
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add_subdirectory(depends/xz-embedded) # xz compression
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add_subdirectory(depends/pack200) # java pack200 compression
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add_subdirectory(depends/rainbow) # Qt extension for colors
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option(NBT_BUILD_SHARED "Build NBT shared library" ON)
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option(NBT_USE_ZLIB "Build NBT library with zlib support" OFF)
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option(NBT_BUILD_TESTS "Build NBT library tests" OFF) #FIXME: fix unit tests.
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add_subdirectory(depends/libnbtplusplus)
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add_subdirectory(libraries/libnbtplusplus)
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######## MultiMC Libs ########
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add_subdirectory(depends/LogicalGui) # GUI -> Logic connection
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add_subdirectory(depends/iconfix) # fork of Qt's QIcon loader
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add_subdirectory(libraries/hoedown) # markdown parser
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add_subdirectory(libraries/launcher) # java based launcher part for Minecraft
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add_subdirectory(libraries/javacheck) # java compatibility checker
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add_subdirectory(libraries/xz-embedded) # xz compression
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add_subdirectory(libraries/pack200) # java pack200 compression
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add_subdirectory(libraries/rainbow) # Qt extension for colors
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add_subdirectory(libraries/iconfix) # fork of Qt's QIcon loader
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include(Coverity)
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############################### Built Artifacts ###############################
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add_subdirectory(tests)
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add_subdirectory(libraries/logic)
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add_subdirectory(libraries/gui)
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add_subdirectory(api/logic)
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add_subdirectory(api/gui)
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add_subdirectory(application)
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add_subdirectory(wonkoclient)
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@ -110,6 +110,7 @@ void LaunchMinecraft::on_state(LoggedProcess::State state)
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m_parent->instance()->setLastLaunch();
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// send the launch script to the launcher part
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m_process.write(m_launchScript.toUtf8());
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qDebug() << m_launchScript;
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mayProceed = true;
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emit readyForLaunch();
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