Sefa Eyeoglu
cabd887866
feat: use icons to show memory allocation state
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-11 15:22:16 +01:00
Sefa Eyeoglu
863a168cb5
feat: raise memory limits to 1TiB
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-11 15:05:00 +01:00
Sefa Eyeoglu
5ee4fb3522
feat: validate maximum memory allocation
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-11 15:04:05 +01:00
Cleo John
83ceb26151
Streamline Button changes to improve source readability.
2022-10-18 17:28:23 +02:00
Sefa Eyeoglu
3ac398ac49
fix: use display name in code
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-10-18 09:50:27 +02:00
Sefa Eyeoglu
fafc9cf9ca
Merge pull request #1033 from Scrumplex/multi-arch-support
2022-10-08 20:12:40 +02:00
Sefa Eyeoglu
09e85e948c
refactor: introduce RuntimeContext
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 15:59:43 +02:00
Sefa Eyeoglu
07dcefabcb
feat: add texture pack parsing
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
jopejoe1
29dcb9d274
Added Launch Demo button.
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Signed-off-by: jopejoe1 <johannes@joens.email>
2022-09-15 18:44:18 -03:00
flow
333dbca01e
Merge pull request #1105 from flowln/better_resource_packs
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Add basic resource pack parsing and fix issues
2022-09-07 08:30:36 -03:00
Sefa Eyeoglu
8e3356f11a
Merge pull request #1034 from Scrumplex/detect-performance-features
2022-09-05 17:45:17 +02:00
flow
43a7af3f44
fix: removing mods with their metadata as well
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:23 -03:00
flow
afa1a5e932
feat: modify InfoFrame and ResourcePackPage to show ResourcePack info
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
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TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
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In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
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This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
Sefa Eyeoglu
afb9ebcd99
fix: distinguish Coremods
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
Sefa Eyeoglu
7e8644430c
Merge pull request #1007 from Gingeh/disable-update-button
2022-08-20 12:50:19 +02:00
Robb
cebac3c10e
Make new title strings translatable
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Signed-off-by: Robb <computerguy440+gh@gmail.com>
2022-08-10 12:07:24 -05:00
Robb
cd30f75173
fix: Make world safety nag title text match the action being performed instead of always saying 'Copy World'
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Signed-off-by: Robb <computerguy440+gh@gmail.com>
2022-08-09 16:01:21 -05:00
Sefa Eyeoglu
68f3f98bc3
feat: detect GameMode and MangoHud's presence
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:16:37 +02:00
Gingeh
a8aa862919
Move large condition into a new lambda
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-03 16:39:30 +10:00
Gingeh
f33b31e048
Check for running instance when re-opening the mod folder page and when selecting mods
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 14:14:45 +10:00
Gingeh
0d10ebb7ca
Update launcher/ui/pages/instance/ModFolderPage.h
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Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 12:50:25 +10:00
Gingeh
77b640b76b
Disable "Check for Updates" and "Download Mods" while the game is running
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
Gingeh
a8dfe98b1a
Disable "Check for Updates" if all mods are removed
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Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
flow
3aa2003951
fix: filter in external resource pages not working
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For some reason, using setFilterFixedString() doesn't seem to update the
QRegularExpression object with a new value, instead leaving it empty. It
updates QRegExp just fine, so maybe that's an Qt bug? o.O
Anyway, using regex in the filter is kinda cool actually :D
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-23 23:50:56 -03:00
flow
813dfbd2d3
fix: hide the entire performance tab on instance settings in non-Linux
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"just woke up after a major release has just been made" coding style
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-23 13:29:39 -03:00
Sefa Eyeoglu
28ae5d710e
fix: fix translations for mod updater
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-19 18:03:45 +02:00
flow
de9e304236
fix: std::list -> QList
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Qt6 removed Qlist::toStdList() 😭
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
flow
c4316e81e6
change: make Mod a QObject used as a pointer
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Prevents problems when copying it around!
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
flow
2d10c246a8
feat: add update mods to the ui / mod model
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Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
Sefa Eyeoglu
3b4539de79
chore: update license headers
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
15c5bbcf22
fix: fix slots for Qt 6
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
Sefa Eyeoglu
ff2cd50bfa
refactor: replace QRegExp with QRegularExpression
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
Sefa Eyeoglu
984692dc62
refactor: fix deprecation up to Qt 5.15
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
Sefa Eyeoglu
e210a4b244
Revert "fix: remove updater if it is not used"
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This reverts commit 2ff0aa09e3
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
Sefa Eyeoglu
f1902a4471
Merge pull request #794 from Scrumplex/resolve-jars-dynamically
2022-07-06 17:40:09 +02:00
Sefa Eyeoglu
04b865adae
Merge pull request #707 from Jan200101/PR/gamemode
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Add Performance related settings
2022-07-06 17:11:43 +02:00
Jan200101
cad581388f
Add Performance related settings
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Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support
Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-07-06 09:34:14 +02:00
Sefa Eyeoglu
474d77ac57
feat: resolve JARs dynamically
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Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-03 17:31:01 +02:00
flow
02201631e7
feat: use ConcurrentTask for mod downloads
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Way faster :)
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-01 08:34:17 -03:00
flow
5f951e8f21
change: better regex for removing 'The' when sorting mods
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Teh :|
Co-authored-by: timoreo22 <timo.oreo34@gmail.com>
2022-06-30 07:04:47 -03:00
Sefa Eyeoglu
e25cdd9d12
refector: move download action to ExternalResourcesPage
2022-06-14 07:04:31 -03:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
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Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.
Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.
This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
Sefa Eyeoglu
a4ef0940ed
chore: add license headers
2022-06-12 13:50:58 +02:00
Sefa Eyeoglu
2ff0aa09e3
fix: remove updater if it is not used
2022-06-12 13:39:47 +02:00
Sefa Eyeoglu
9054ee18a1
Merge pull request #505 from flowln/improve_download_ux
2022-05-30 13:41:02 +02:00
flow
166f872712
fix: various issues with ProgressDialog and SequentialTasks
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- Fix aborting sequential tasks
- Fix displaying wrong number of tasks concluded
- Fix text cutting when the URL is too big
2022-05-21 08:36:36 -03:00
Sefa Eyeoglu
943090db98
refactor: allow tracking multiple mod loaders
2022-05-19 08:49:27 +02:00