/* Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "MinecraftAccount.h" #include #include #include #include /*! * List of available Mojang accounts. * This should be loaded in the background by MultiMC on startup. */ class AccountList : public QAbstractListModel { Q_OBJECT public: enum ModelRoles { PointerRole = 0x34B1CB48 }; enum VListColumns { // TODO: Add icon column. NameColumn = 0, ProfileNameColumn, MigrationColumn, TypeColumn, NUM_COLUMNS }; explicit AccountList(QObject *parent = 0); const MinecraftAccountPtr at(int i) const; int count() const; //////// List Model Functions //////// QVariant data(const QModelIndex &index, int role) const override; virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override; virtual int rowCount(const QModelIndex &parent) const override; virtual int columnCount(const QModelIndex &parent) const override; virtual Qt::ItemFlags flags(const QModelIndex &index) const override; virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override; void addAccount(const MinecraftAccountPtr account); void removeAccount(QModelIndex index); int findAccountByProfileId(const QString &profileId) const; MinecraftAccountPtr getAccountByProfileName(const QString &profileName) const; /*! * Sets the path to load/save the list file from/to. * If autosave is true, this list will automatically save to the given path whenever it changes. * THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately * after calling this function to ensure an autosaved change doesn't overwrite the list you intended * to load. */ void setListFilePath(QString path, bool autosave = false); bool loadList(); bool loadV2(QJsonObject &root); bool loadV3(QJsonObject &root); bool saveList(); MinecraftAccountPtr activeAccount() const; void setActiveAccount(MinecraftAccountPtr profileId); bool anyAccountIsValid(); signals: void listChanged(); void activeAccountChanged(); public slots: /** * This is called when one of the accounts changes and the list needs to be updated */ void accountChanged(); protected: /*! * Called whenever the list changes. * This emits the listChanged() signal and autosaves the list (if autosave is enabled). */ void onListChanged(); /*! * Called whenever the active account changes. * Emits the activeAccountChanged() signal and autosaves the list if enabled. */ void onActiveChanged(); QList m_accounts; MinecraftAccountPtr m_activeAccount; //! Path to the account list file. Empty string if there isn't one. QString m_listFilePath; /*! * If true, the account list will automatically save to the account list path when it changes. * Ignored if m_listFilePath is blank. */ bool m_autosave = false; };