/* Copyright 2013-2021 MultiMC Contributors * * Authors: Orochimarufan * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "MinecraftAccount.h" #include #include #include #include #include #include #include #include #include "flows/MSA.h" #include "flows/Mojang.h" MinecraftAccount::MinecraftAccount(QObject* parent) : QObject(parent) { data.internalId = QUuid::createUuid().toString().remove(QRegExp("[{}-]")); } MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) { MinecraftAccountPtr account(new MinecraftAccount()); if(account->data.resumeStateFromV2(json)) { return account; } return nullptr; } MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) { MinecraftAccountPtr account(new MinecraftAccount()); if(account->data.resumeStateFromV3(json)) { return account; } return nullptr; } MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username) { MinecraftAccountPtr account = new MinecraftAccount(); account->data.type = AccountType::Mojang; account->data.yggdrasilToken.extra["userName"] = username; account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]")); return account; } MinecraftAccountPtr MinecraftAccount::createBlankMSA() { MinecraftAccountPtr account(new MinecraftAccount()); account->data.type = AccountType::MSA; return account; } QJsonObject MinecraftAccount::saveToJson() const { return data.saveState(); } AccountState MinecraftAccount::accountState() const { return data.accountState; } QPixmap MinecraftAccount::getFace() const { QPixmap skinTexture; if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) { return QPixmap(); } QPixmap skin = QPixmap(8, 8); QPainter painter(&skin); painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); return skin.scaled(64, 64, Qt::KeepAspectRatio); } shared_qobject_ptr MinecraftAccount::login(QString password) { Q_ASSERT(m_currentTask.get() == nullptr); m_currentTask.reset(new MojangLogin(&data, password)); connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); emit activityChanged(true); return m_currentTask; } shared_qobject_ptr MinecraftAccount::loginMSA() { Q_ASSERT(m_currentTask.get() == nullptr); m_currentTask.reset(new MSAInteractive(&data)); connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); emit activityChanged(true); return m_currentTask; } shared_qobject_ptr MinecraftAccount::refresh() { if(m_currentTask) { return m_currentTask; } if(data.type == AccountType::MSA) { m_currentTask.reset(new MSASilent(&data)); } else { m_currentTask.reset(new MojangRefresh(&data)); } connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); emit activityChanged(true); return m_currentTask; } shared_qobject_ptr MinecraftAccount::currentTask() { return m_currentTask; } void MinecraftAccount::authSucceeded() { m_currentTask.reset(); emit changed(); emit activityChanged(false); } void MinecraftAccount::authFailed(QString reason) { switch (m_currentTask->taskState()) { case AccountTaskState::STATE_OFFLINE: case AccountTaskState::STATE_FAILED_SOFT: { // NOTE: this doesn't do much. There was an error of some sort. } break; case AccountTaskState::STATE_FAILED_HARD: { if(isMSA()) { data.msaToken.token = QString(); data.msaToken.refresh_token = QString(); data.msaToken.validity = Katabasis::Validity::None; data.validity_ = Katabasis::Validity::None; } else { data.yggdrasilToken.token = QString(); data.yggdrasilToken.validity = Katabasis::Validity::None; data.validity_ = Katabasis::Validity::None; } emit changed(); } break; case AccountTaskState::STATE_FAILED_GONE: { data.validity_ = Katabasis::Validity::None; emit changed(); } break; case AccountTaskState::STATE_CREATED: case AccountTaskState::STATE_WORKING: case AccountTaskState::STATE_SUCCEEDED: { // Not reachable here, as they are not failures. } } m_currentTask.reset(); emit activityChanged(false); } bool MinecraftAccount::isActive() const { return m_currentTask; } bool MinecraftAccount::shouldRefresh() const { /* * Never refresh accounts that are being used by the game, it breaks the game session. * Always refresh accounts that have not been refreshed yet during this session. * Don't refresh broken accounts. * Refresh accounts that would expire in the next 12 hours (fresh token validity is 24 hours). */ if(isInUse()) { return false; } switch(data.validity_) { case Katabasis::Validity::Certain: { break; } case Katabasis::Validity::None: { return false; } case Katabasis::Validity::Assumed: { return true; } } auto now = QDateTime::currentDateTimeUtc(); auto issuedTimestamp = data.yggdrasilToken.issueInstant; auto expiresTimestamp = data.yggdrasilToken.notAfter; if(!expiresTimestamp.isValid()) { expiresTimestamp = issuedTimestamp.addSecs(24 * 3600); } if (now.secsTo(expiresTimestamp) < 12 * 3600) { return true; } return false; } void MinecraftAccount::fillSession(AuthSessionPtr session) { if(ownsMinecraft() && !hasProfile()) { session->status = AuthSession::RequiresProfileSetup; } else { if(session->wants_online) { session->status = AuthSession::PlayableOnline; } else { session->status = AuthSession::PlayableOffline; } } // the user name. you have to have an user name // FIXME: not with MSA session->username = data.userName(); // volatile auth token session->access_token = data.accessToken(); // the semi-permanent client token session->client_token = data.clientToken(); // profile name session->player_name = data.profileName(); // profile ID session->uuid = data.profileId(); // 'legacy' or 'mojang', depending on account type session->user_type = typeString(); if (!session->access_token.isEmpty()) { session->session = "token:" + data.accessToken() + ":" + data.profileId(); } else { session->session = "-"; } } void MinecraftAccount::decrementUses() { Usable::decrementUses(); if(!isInUse()) { emit changed(); // FIXME: we now need a better way to identify accounts... qWarning() << "Profile" << data.profileId() << "is no longer in use."; } } void MinecraftAccount::incrementUses() { bool wasInUse = isInUse(); Usable::incrementUses(); if(!wasInUse) { emit changed(); // FIXME: we now need a better way to identify accounts... qWarning() << "Profile" << data.profileId() << "is now in use."; } }