#pragma once

enum class ProblemSeverity
{
    None,
    Warning,
    Error
};

struct PatchProblem
{
    ProblemSeverity m_severity;
    QString m_description;
};

class ProblemProvider
{
public:
    virtual ~ProblemProvider() {};
    virtual const QList<PatchProblem> getProblems() const = 0;
    virtual ProblemSeverity getProblemSeverity() const = 0;
};

class ProblemContainer : public ProblemProvider
{
public:
    const QList<PatchProblem> getProblems() const override
    {
        return m_problems;
    }
    ProblemSeverity getProblemSeverity() const override
    {
        return m_problemSeverity;
    }
    virtual void addProblem(ProblemSeverity severity, const QString &description)
    {
        if(severity > m_problemSeverity)
        {
            m_problemSeverity = severity;
        }
        m_problems.append({severity, description});
    }

private:
    QList<PatchProblem> m_problems;
    ProblemSeverity m_problemSeverity = ProblemSeverity::None;
};