1b80ae0fca
Signed-off-by: Tayou <tayou@gmx.net>
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Tayou <tayou@gmx.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QString>
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#include "ui/MainWindow.h"
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#include "ui/themes/ITheme.h"
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inline auto themeDebugLog()
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{
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return qDebug() << "[Theme]";
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}
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inline auto themeWarningLog()
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{
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return qWarning() << "[Theme]";
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}
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class ThemeManager {
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public:
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ThemeManager(MainWindow* mainWindow);
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// maybe make private? Or put in ctor?
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void InitializeThemes();
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QList<ITheme*> getValidApplicationThemes();
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void setIconTheme(const QString& name);
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void applyCurrentlySelectedTheme();
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void setApplicationTheme(const QString& name);
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private:
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std::map<QString, std::unique_ptr<ITheme>> m_themes;
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MainWindow* m_mainWindow;
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bool m_firstThemeInitialized;
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QString AddTheme(std::unique_ptr<ITheme> theme);
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ITheme* GetTheme(QString themeId);
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};
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