433a802c6e
Puts them all inside the 'ResourceDownload' namespace, so that it's a bit clearer from the outside that those belong to the same 'module'. Signed-off-by: flow <flowlnlnln@gmail.com>
102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FlameResourcePages.h"
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#include "ui_ResourcePage.h"
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#include "FlameResourceModels.h"
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#include "ui/dialogs/ModDownloadDialog.h"
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namespace ResourceDownload {
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FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance& instance)
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: ModPage(dialog, instance)
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{
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m_model = new FlameModModel(this);
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m_ui->packView->setModel(m_model);
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// index is used to set the sorting with the flame api
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m_ui->sortByBox->addItem(tr("Sort by Featured"));
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m_ui->sortByBox->addItem(tr("Sort by Popularity"));
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m_ui->sortByBox->addItem(tr("Sort by Last Updated"));
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m_ui->sortByBox->addItem(tr("Sort by Name"));
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m_ui->sortByBox->addItem(tr("Sort by Author"));
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m_ui->sortByBox->addItem(tr("Sort by Downloads"));
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's contructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &FlameModPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
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{
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Q_UNUSED(loaders);
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return ver.mcVersion.contains(mineVer) && !ver.downloadUrl.isEmpty();
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}
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bool FlameModPage::optedOut(ModPlatform::IndexedVersion& ver) const
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{
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return ver.downloadUrl.isEmpty();
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}
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// I don't know why, but doing this on the parent class makes it so that
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// other mod providers start loading before being selected, at least with
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// my Qt, so we need to implement this in every derived class...
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auto FlameModPage::shouldDisplay() const -> bool { return true; }
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void FlameModPage::openUrl(const QUrl& url)
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{
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if (url.scheme().isEmpty()) {
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QString query = url.query(QUrl::FullyDecoded);
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if (query.startsWith("remoteUrl=")) {
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// attempt to resolve url from warning page
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query.remove(0, 10);
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ModPage::openUrl({QUrl::fromPercentEncoding(query.toUtf8())}); // double decoding is necessary
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return;
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}
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}
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ModPage::openUrl(url);
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}
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} // namespace ResourceDownload
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