182 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright 2013-2021 MultiMC Contributors
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include "MinecraftUpdate.h"
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#include "MinecraftInstance.h"
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#include <QFile>
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#include <QFileInfo>
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#include <QTextStream>
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#include <QDataStream>
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#include "BaseInstance.h"
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#include "minecraft/PackProfile.h"
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#include "minecraft/Library.h"
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#include <FileSystem.h>
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#include "update/FoldersTask.h"
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#include "update/LibrariesTask.h"
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#include "update/FMLLibrariesTask.h"
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#include "update/AssetUpdateTask.h"
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#include <meta/Index.h>
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#include <meta/Version.h>
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MinecraftUpdate::MinecraftUpdate(MinecraftInstance *inst, QObject *parent) : Task(parent), m_inst(inst)
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{
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}
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void MinecraftUpdate::executeTask()
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{
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    m_tasks.clear();
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    // create folders
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    {
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        m_tasks.append(std::make_shared<FoldersTask>(m_inst));
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    }
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    // add metadata update task if necessary
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    {
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        auto components = m_inst->getPackProfile();
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        components->reload(Net::Mode::Online);
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        auto task = components->getCurrentTask();
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        if(task)
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        {
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            m_tasks.append(task.unwrap());
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        }
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    }
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    // libraries download
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    {
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        m_tasks.append(std::make_shared<LibrariesTask>(m_inst));
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    }
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    // FML libraries download and copy into the instance
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    {
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        m_tasks.append(std::make_shared<FMLLibrariesTask>(m_inst));
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    }
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    // assets update
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    {
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        m_tasks.append(std::make_shared<AssetUpdateTask>(m_inst));
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    }
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    if(!m_preFailure.isEmpty())
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    {
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        emitFailed(m_preFailure);
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        return;
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    }
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    next();
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}
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void MinecraftUpdate::next()
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{
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    if(m_abort)
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    {
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        emitFailed(tr("Aborted by user."));
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        return;
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    }
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    if(m_failed_out_of_order)
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    {
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        emitFailed(m_fail_reason);
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        return;
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    }
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    m_currentTask ++;
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    if(m_currentTask > 0)
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    {
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        auto task = m_tasks[m_currentTask - 1];
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        disconnect(task.get(), &Task::succeeded, this, &MinecraftUpdate::subtaskSucceeded);
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        disconnect(task.get(), &Task::failed, this, &MinecraftUpdate::subtaskFailed);
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        disconnect(task.get(), &Task::progress, this, &MinecraftUpdate::progress);
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        disconnect(task.get(), &Task::status, this, &MinecraftUpdate::setStatus);
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    }
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    if(m_currentTask == m_tasks.size())
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    {
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        emitSucceeded();
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        return;
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    }
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    auto task = m_tasks[m_currentTask];
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    // if the task is already finished by the time we look at it, skip it
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    if(task->isFinished())
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    {
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        qCritical() << "MinecraftUpdate: Skipping finished subtask" << m_currentTask << ":" << task.get();
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        next();
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    }
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    connect(task.get(), &Task::succeeded, this, &MinecraftUpdate::subtaskSucceeded);
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    connect(task.get(), &Task::failed, this, &MinecraftUpdate::subtaskFailed);
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    connect(task.get(), &Task::progress, this, &MinecraftUpdate::progress);
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    connect(task.get(), &Task::status, this, &MinecraftUpdate::setStatus);
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    // if the task is already running, do not start it again
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    if(!task->isRunning())
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    {
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        task->start();
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    }
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}
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void MinecraftUpdate::subtaskSucceeded()
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{
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    if(isFinished())
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    {
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        qCritical() << "MinecraftUpdate: Subtask" << sender() << "succeeded, but work was already done!";
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        return;
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    }
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    auto senderTask = QObject::sender();
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    auto currentTask = m_tasks[m_currentTask].get();
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    if(senderTask != currentTask)
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    {
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        qDebug() << "MinecraftUpdate: Subtask" << sender() << "succeeded out of order.";
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        return;
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    }
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    next();
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}
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void MinecraftUpdate::subtaskFailed(QString error)
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{
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    if(isFinished())
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    {
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        qCritical() << "MinecraftUpdate: Subtask" << sender() << "failed, but work was already done!";
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        return;
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    }
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    auto senderTask = QObject::sender();
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    auto currentTask = m_tasks[m_currentTask].get();
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    if(senderTask != currentTask)
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    {
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        qDebug() << "MinecraftUpdate: Subtask" << sender() << "failed out of order.";
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        m_failed_out_of_order = true;
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        m_fail_reason = error;
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        return;
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    }
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    emitFailed(error);
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}
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bool MinecraftUpdate::abort()
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{
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    if(!m_abort)
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    {
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        m_abort = true;
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        auto task = m_tasks[m_currentTask];
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        if(task->canAbort())
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        {
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            return task->abort();
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        }
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    }
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    return true;
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}
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bool MinecraftUpdate::canAbort() const
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{
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    return true;
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}
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