46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "MinecraftLoadAndCheck.h"
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#include "MinecraftInstance.h"
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#include "PackProfile.h"
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MinecraftLoadAndCheck::MinecraftLoadAndCheck(MinecraftInstance *inst, QObject *parent) : Task(parent), m_inst(inst)
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{
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}
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void MinecraftLoadAndCheck::executeTask()
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{
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    // add offline metadata load task
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    auto components = m_inst->getPackProfile();
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    components->reload(Net::Mode::Offline);
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    m_task = components->getCurrentTask();
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    if(!m_task)
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    {
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        emitSucceeded();
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        return;
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    }
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    connect(m_task.get(), &Task::succeeded, this, &MinecraftLoadAndCheck::subtaskSucceeded);
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    connect(m_task.get(), &Task::failed, this, &MinecraftLoadAndCheck::subtaskFailed);
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    connect(m_task.get(), &Task::progress, this, &MinecraftLoadAndCheck::progress);
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    connect(m_task.get(), &Task::status, this, &MinecraftLoadAndCheck::setStatus);
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}
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void MinecraftLoadAndCheck::subtaskSucceeded()
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{
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    if(isFinished())
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    {
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        qCritical() << "MinecraftUpdate: Subtask" << sender() << "succeeded, but work was already done!";
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        return;
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    }
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    emitSucceeded();
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}
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void MinecraftLoadAndCheck::subtaskFailed(QString error)
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{
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    if(isFinished())
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    {
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        qCritical() << "MinecraftUpdate: Subtask" << sender() << "failed, but work was already done!";
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        return;
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    }
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    emitFailed(error);
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}
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