pollymc/launcher/modplatform/modrinth/ModrinthAPI.h
flow ba677a8cb7
refactor: change some ResourceAPI from NetJob to Task
This makes it easier to create resource apis that aren't network-based.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:09 -03:00

165 lines
6.0 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "BuildConfig.h"
#include "modplatform/ModIndex.h"
#include "modplatform/helpers/NetworkResourceAPI.h"
#include <QDebug>
class ModrinthAPI : public NetworkResourceAPI {
public:
auto currentVersion(QString hash,
QString hash_format,
QByteArray* response) -> Task::Ptr;
auto currentVersions(const QStringList& hashes,
QString hash_format,
QByteArray* response) -> Task::Ptr;
auto latestVersion(QString hash,
QString hash_format,
std::optional<std::list<Version>> mcVersions,
std::optional<ModLoaderTypes> loaders,
QByteArray* response) -> Task::Ptr;
auto latestVersions(const QStringList& hashes,
QString hash_format,
std::optional<std::list<Version>> mcVersions,
std::optional<ModLoaderTypes> loaders,
QByteArray* response) -> Task::Ptr;
Task::Ptr getProjects(QStringList addonIds, QByteArray* response) const override;
public:
[[nodiscard]] auto getSortingMethods() const -> QList<ResourceAPI::SortingMethod> override;
inline auto getAuthorURL(const QString& name) const -> QString { return "https://modrinth.com/user/" + name; };
static auto getModLoaderStrings(const ModLoaderTypes types) -> const QStringList
{
QStringList l;
for (auto loader : {Forge, Fabric, Quilt}) {
if (types & loader) {
l << getModLoaderString(loader);
}
}
if ((types & Quilt) && (~types & Fabric)) // Add Fabric if Quilt is in use, if Fabric isn't already there
l << getModLoaderString(Fabric);
return l;
}
static auto getModLoaderFilters(ModLoaderTypes types) -> const QString
{
QStringList l;
for (auto loader : getModLoaderStrings(types))
{
l << QString("\"categories:%1\"").arg(loader);
}
return l.join(',');
}
private:
[[nodiscard]] static QString resourceTypeParameter(ModPlatform::ResourceType type)
{
switch (type) {
case ModPlatform::ResourceType::MOD:
return "mod";
default:
qWarning() << "Invalid resource type for Modrinth API!";
break;
}
return "";
}
[[nodiscard]] QString createFacets(SearchArgs const& args) const
{
QStringList facets_list;
if (args.loaders.has_value())
facets_list.append(QString("[%1]").arg(getModLoaderFilters(args.loaders.value())));
if (args.versions.has_value())
facets_list.append(QString("[%1]").arg(getGameVersionsArray(args.versions.value())));
facets_list.append(QString("[\"project_type:%1\"]").arg(resourceTypeParameter(args.type)));
return QString("[%1]").arg(facets_list.join(','));
}
public:
[[nodiscard]] inline auto getSearchURL(SearchArgs const& args) const -> std::optional<QString> override
{
if (args.loaders.has_value()) {
if (!validateModLoaders(args.loaders.value())) {
qWarning() << "Modrinth only have Forge and Fabric-compatible mods!";
return {};
}
}
QStringList get_arguments;
get_arguments.append(QString("offset=%1").arg(args.offset));
get_arguments.append(QString("limit=25"));
if (args.search.has_value())
get_arguments.append(QString("query=%1").arg(args.search.value()));
if (args.sorting.has_value())
get_arguments.append(QString("index=%1").arg(args.sorting.value().name));
get_arguments.append(QString("facets=%1").arg(createFacets(args)));
return BuildConfig.MODRINTH_PROD_URL + "/search?" + get_arguments.join('&');
};
inline auto getInfoURL(QString const& id) const -> std::optional<QString> override
{
return BuildConfig.MODRINTH_PROD_URL + "/project/" + id;
};
inline auto getMultipleModInfoURL(QStringList ids) const -> QString
{
return BuildConfig.MODRINTH_PROD_URL + QString("/projects?ids=[\"%1\"]").arg(ids.join("\",\""));
};
inline auto getVersionsURL(VersionSearchArgs const& args) const -> std::optional<QString> override
{
QStringList get_arguments;
if (args.mcVersions.has_value())
get_arguments.append(QString("game_versions=[%1]").arg(getGameVersionsString(args.mcVersions.value())));
if (args.loaders.has_value())
get_arguments.append(QString("loaders=[\"%1\"]").arg(getModLoaderStrings(args.loaders.value()).join("\",\"")));
return QString("%1/project/%2/version%3%4")
.arg(BuildConfig.MODRINTH_PROD_URL, args.pack.addonId.toString(), get_arguments.isEmpty() ? "" : "?", get_arguments.join('&'));
};
auto getGameVersionsArray(std::list<Version> mcVersions) const -> QString
{
QString s;
for(auto& ver : mcVersions){
s += QString("\"versions:%1\",").arg(ver.toString());
}
s.remove(s.length() - 1, 1); //remove last comma
return s.isEmpty() ? QString() : s;
}
inline auto validateModLoaders(ModLoaderTypes loaders) const -> bool
{
return loaders & (Forge | Fabric | Quilt);
}
};