4124faf474
It now opens and coloses as expected, depending on user preferences and the status of the various processes involved. Console window geometry and state are remembered between runs.
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <iostream>
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#include "InstanceLauncher.h"
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#include "MultiMC.h"
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#include "gui/ConsoleWindow.h"
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#include "gui/dialogs/LoginDialog.h"
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#include "gui/dialogs/ProgressDialog.h"
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#include "logic/net/LoginTask.h"
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#include "logic/MinecraftProcess.h"
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#include "logic/lists/InstanceList.h"
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InstanceLauncher::InstanceLauncher(QString instId) : QObject(), instId(instId)
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{
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}
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void InstanceLauncher::onTerminated()
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{
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std::cout << "Minecraft exited" << std::endl;
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MMC->quit();
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}
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void InstanceLauncher::onLoginComplete()
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{
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LoginTask *task = (LoginTask *)QObject::sender();
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auto result = task->getResult();
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auto instance = MMC->instances()->getInstanceById(instId);
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proc = instance->prepareForLaunch(result);
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if (!proc)
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{
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// FIXME: report error
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return;
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}
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console = new ConsoleWindow(proc);
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connect(console, SIGNAL(isClosing()), this, SLOT(onTerminated()));
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proc->setLogin(result.username, result.session_id);
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proc->launch();
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}
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void InstanceLauncher::doLogin(const QString &errorMsg)
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{
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LoginDialog *loginDlg = new LoginDialog(nullptr, errorMsg);
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loginDlg->exec();
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if (loginDlg->result() == QDialog::Accepted)
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{
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PasswordLogin uInfo{loginDlg->getUsername(), loginDlg->getPassword()};
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ProgressDialog *tDialog = new ProgressDialog(nullptr);
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LoginTask *loginTask = new LoginTask(uInfo, tDialog);
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connect(loginTask, SIGNAL(succeeded()), SLOT(onLoginComplete()), Qt::QueuedConnection);
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connect(loginTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)),
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Qt::QueuedConnection);
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tDialog->exec(loginTask);
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}
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// onLoginComplete(LoginResponse("Offline","Offline", 1));
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}
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int InstanceLauncher::launch()
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{
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std::cout << "Launching Instance '" << qPrintable(instId) << "'" << std::endl;
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auto instance = MMC->instances()->getInstanceById(instId);
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if (!instance)
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{
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std::cout << "Could not find instance requested. note that you have to specify the ID, "
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"not the NAME" << std::endl;
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return 1;
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}
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std::cout << "Logging in..." << std::endl;
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doLogin("");
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return MMC->exec();
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}
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