70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#pragma once
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#include "modplatform/ModIndex.h"
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#include <QString>
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#include <QUrl>
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#include <QVariant>
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class QDir;
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// Mod from launcher/minecraft/mod/Mod.h
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class Mod;
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namespace Packwiz {
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class V1 {
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public:
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struct Mod {
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QString name {};
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QString filename {};
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// FIXME: make side an enum
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QString side {"both"};
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// [download]
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QUrl url {};
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// FIXME: make hash-format an enum
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QString hash_format {};
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QString hash {};
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// [update]
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ModPlatform::Provider provider {};
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QVariant file_id {};
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QVariant project_id {};
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public:
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// This is a totally heuristic, but should work for now.
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auto isValid() const -> bool { return !name.isEmpty() && !project_id.isNull(); }
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// Different providers can use different names for the same thing
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// Modrinth-specific
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auto mod_id() -> QVariant& { return project_id; }
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auto version() -> QVariant& { return file_id; }
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};
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/* Generates the object representing the information in a mod.toml file via
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* its common representation in the launcher, when downloading mods.
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* */
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static auto createModFormat(QDir& index_dir, ModPlatform::IndexedPack& mod_pack, ModPlatform::IndexedVersion& mod_version) -> Mod;
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/* Generates the object representing the information in a mod.toml file via
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* its common representation in the launcher.
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* */
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static auto createModFormat(QDir& index_dir, ::Mod& internal_mod) -> Mod;
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/* Updates the mod index for the provided mod.
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* This creates a new index if one does not exist already
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* TODO: Ask the user if they want to override, and delete the old mod's files, or keep the old one.
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* */
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static void updateModIndex(QDir& index_dir, Mod& mod);
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/* Deletes the metadata for the mod with the given name. If the metadata doesn't exist, it does nothing. */
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static void deleteModIndex(QDir& index_dir, QString& mod_name);
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/* Gets the metadata for a mod with a particular name.
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* If the mod doesn't have a metadata, it simply returns an empty Mod object.
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* */
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static auto getIndexForMod(QDir& index_dir, QString& index_file_name) -> Mod;
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};
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} // namespace Packwiz
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