pollymc/launcher/minecraft/mod/ResourceFolderModel.h
flow e2ab2aea32
change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00

327 lines
14 KiB
C++

#pragma once
#include <QAbstractListModel>
#include <QDir>
#include <QFileSystemWatcher>
#include <QMutex>
#include <QSet>
#include <QSortFilterProxyModel>
#include "Resource.h"
#include "tasks/Task.h"
class QSortFilterProxyModel;
/** A basic model for external resources.
*
* This model manages a list of resources. As such, external users of such resources do not own them,
* and the resource's lifetime is contingent on the model's lifetime.
*
* TODO: Make the resources unique pointers accessible through weak pointers.
*/
class ResourceFolderModel : public QAbstractListModel {
Q_OBJECT
public:
ResourceFolderModel(QDir, QObject* parent = nullptr);
/** Starts watching the paths for changes.
*
* Returns whether starting to watch all the paths was successful.
* If one or more fails, it returns false.
*/
bool startWatching(const QStringList paths);
/** Stops watching the paths for changes.
*
* Returns whether stopping to watch all the paths was successful.
* If one or more fails, it returns false.
*/
bool stopWatching(const QStringList paths);
/* Helper methods for subclasses, using a predetermined list of paths. */
virtual bool startWatching() { return startWatching({ m_dir.absolutePath() }); };
virtual bool stopWatching() { return stopWatching({ m_dir.absolutePath() }); };
/** Given a path in the system, install that resource, moving it to its place in the
* instance file hierarchy.
*
* Returns whether the installation was succcessful.
*/
virtual bool installResource(QString path);
/** Uninstall (i.e. remove all data about it) a resource, given its file name.
*
* Returns whether the removal was successful.
*/
virtual bool uninstallResource(QString file_name);
virtual bool deleteResources(const QModelIndexList&);
/** Applies the given 'action' to the resources in 'indexes'.
*
* Returns whether the action was successfully applied to all resources.
*/
virtual bool setResourceEnabled(const QModelIndexList& indexes, EnableAction action);
/** Creates a new update task and start it. Returns false if no update was done, like when an update is already underway. */
virtual bool update();
/** Creates a new parse task, if needed, for 'res' and start it.*/
virtual void resolveResource(Resource::Ptr res);
[[nodiscard]] size_t size() const { return m_resources.size(); };
[[nodiscard]] bool empty() const { return size() == 0; }
[[nodiscard]] Resource& at(int index) { return *m_resources.at(index); }
[[nodiscard]] Resource const& at(int index) const { return *m_resources.at(index); }
[[nodiscard]] QList<Resource::Ptr> const& all() const { return m_resources; }
[[nodiscard]] QDir const& dir() const { return m_dir; }
/** Checks whether there's any parse tasks being done.
*
* Since they can be quite expensive, and are usually done in a separate thread, if we were to destroy the model while having
* such tasks would introduce an undefined behavior, most likely resulting in a crash.
*/
[[nodiscard]] bool hasPendingParseTasks() const;
/* Qt behavior */
/* Basic columns */
enum Columns { ACTIVE_COLUMN = 0, NAME_COLUMN, DATE_COLUMN, NUM_COLUMNS };
[[nodiscard]] int rowCount(const QModelIndex& = {}) const override { return size(); }
[[nodiscard]] int columnCount(const QModelIndex& = {}) const override { return NUM_COLUMNS; };
[[nodiscard]] Qt::DropActions supportedDropActions() const override;
/// flags, mostly to support drag&drop
[[nodiscard]] Qt::ItemFlags flags(const QModelIndex& index) const override;
[[nodiscard]] QStringList mimeTypes() const override;
bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) override;
[[nodiscard]] bool validateIndex(const QModelIndex& index) const;
[[nodiscard]] QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
[[nodiscard]] QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
/** This creates a proxy model to filter / sort the model for a UI.
*
* The actual comparisons and filtering are done directly by the Resource, so to modify behavior go there instead!
*/
QSortFilterProxyModel* createFilterProxyModel(QObject* parent = nullptr);
[[nodiscard]] SortType columnToSortKey(size_t column) const;
class ProxyModel : public QSortFilterProxyModel {
public:
explicit ProxyModel(QObject* parent = nullptr) : QSortFilterProxyModel(parent) {}
protected:
[[nodiscard]] bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override;
[[nodiscard]] bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override;
};
public slots:
void enableInteraction(bool enabled);
void disableInteraction(bool disabled) { enableInteraction(!disabled); }
signals:
void updateFinished();
protected:
/** This creates a new update task to be executed by update().
*
* The task should load and parse all resources necessary, and provide a way of accessing such results.
*
* This Task is normally executed when opening a page, so it shouldn't contain much heavy work.
* If such work is needed, try using it in the Task create by createParseTask() instead!
*/
[[nodiscard]] virtual Task* createUpdateTask();
/** This creates a new parse task to be executed by onUpdateSucceeded().
*
* This task should load and parse all heavy info needed by a resource, such as parsing a manifest. It gets executed
* in the background, so it slowly updates the UI as tasks get done.
*/
[[nodiscard]] virtual Task* createParseTask(Resource const&) { return nullptr; };
/** Standard implementation of the model update logic.
*
* It uses set operations to find differences between the current state and the updated state,
* to act only on those disparities.
*
* The implementation is at the end of this header.
*/
template <typename T>
void applyUpdates(QSet<QString>& current_set, QSet<QString>& new_set, QMap<QString, T>& new_resources);
protected slots:
void directoryChanged(QString);
/** Called when the update task is successful.
*
* This usually calls static_cast on the specific Task type returned by createUpdateTask,
* so care must be taken in such cases.
* TODO: Figure out a way to express this relationship better without templated classes (Q_OBJECT macro disallows that).
*/
virtual void onUpdateSucceeded();
virtual void onUpdateFailed() {}
/** Called when the parse task with the given ticket is successful.
*
* This is just a simple reference implementation. You probably want to override it with your own logic in a subclass
* if the resource is complex and has more stuff to parse.
*/
virtual void onParseSucceeded(int ticket, QString resource_id);
virtual void onParseFailed(int ticket, QString resource_id) {}
protected:
// Represents the relationship between a column's index (represented by the list index), and it's sorting key.
// As such, the order in with they appear is very important!
QList<SortType> m_column_sort_keys = { SortType::ENABLED, SortType::NAME, SortType::DATE };
bool m_can_interact = true;
QDir m_dir;
QFileSystemWatcher m_watcher;
bool m_is_watching = false;
Task::Ptr m_current_update_task = nullptr;
bool m_scheduled_update = false;
QList<Resource::Ptr> m_resources;
// Represents the relationship between a resource's internal ID and it's row position on the model.
QMap<QString, int> m_resources_index;
QMap<int, Task::Ptr> m_active_parse_tasks;
int m_next_resolution_ticket = 0;
QMutex m_ticket_mutex;
};
/* A macro to define useful functions to handle Resource* -> T* more easily on derived classes */
#define RESOURCE_HELPERS(T) \
[[nodiscard]] T* operator[](size_t index) \
{ \
return static_cast<T*>(m_resources[index].get()); \
} \
[[nodiscard]] T* at(size_t index) \
{ \
return static_cast<T*>(m_resources[index].get()); \
} \
[[nodiscard]] const T* at(size_t index) const \
{ \
return static_cast<const T*>(m_resources.at(index).get()); \
} \
[[nodiscard]] T* first() \
{ \
return static_cast<T*>(m_resources.first().get()); \
} \
[[nodiscard]] T* last() \
{ \
return static_cast<T*>(m_resources.last().get()); \
} \
[[nodiscard]] T* find(QString id) \
{ \
auto iter = std::find_if(m_resources.constBegin(), m_resources.constEnd(), \
[&](Resource::Ptr const& r) { return r->internal_id() == id; }); \
if (iter == m_resources.constEnd()) \
return nullptr; \
return static_cast<T*>((*iter).get()); \
}
/* Template definition to avoid some code duplication */
template <typename T>
void ResourceFolderModel::applyUpdates(QSet<QString>& current_set, QSet<QString>& new_set, QMap<QString, T>& new_resources)
{
// see if the kept resources changed in some way
{
QSet<QString> kept_set = current_set;
kept_set.intersect(new_set);
for (auto const& kept : kept_set) {
auto row_it = m_resources_index.constFind(kept);
Q_ASSERT(row_it != m_resources_index.constEnd());
auto row = row_it.value();
auto& new_resource = new_resources[kept];
auto const& current_resource = m_resources[row];
if (new_resource->dateTimeChanged() == current_resource->dateTimeChanged()) {
// no significant change, ignore...
continue;
}
// If the resource is resolving, but something about it changed, we don't want to
// continue the resolving.
if (current_resource->isResolving()) {
auto task = (*m_active_parse_tasks.find(current_resource->resolutionTicket())).get();
task->abort();
}
m_resources[row].reset(new_resource);
resolveResource(m_resources.at(row));
emit dataChanged(index(row, 0), index(row, columnCount(QModelIndex()) - 1));
}
}
// remove resources no longer present
{
QSet<QString> removed_set = current_set;
removed_set.subtract(new_set);
QList<int> removed_rows;
for (auto& removed : removed_set)
removed_rows.append(m_resources_index[removed]);
std::sort(removed_rows.begin(), removed_rows.end(), std::greater<int>());
for (auto& removed_index : removed_rows) {
auto removed_it = m_resources.begin() + removed_index;
Q_ASSERT(removed_it != m_resources.end());
Q_ASSERT(removed_set.contains(removed_it->get()->internal_id()));
if ((*removed_it)->isResolving()) {
auto task = (*m_active_parse_tasks.find((*removed_it)->resolutionTicket())).get();
task->abort();
}
beginRemoveRows(QModelIndex(), removed_index, removed_index);
m_resources.erase(removed_it);
endRemoveRows();
}
}
// add new resources to the end
{
QSet<QString> added_set = new_set;
added_set.subtract(current_set);
// When you have a Qt build with assertions turned on, proceeding here will abort the application
if (added_set.size() > 0) {
beginInsertRows(QModelIndex(), m_resources.size(), m_resources.size() + added_set.size() - 1);
for (auto& added : added_set) {
auto res = new_resources[added];
m_resources.append(res);
resolveResource(res);
}
endInsertRows();
}
}
// update index
{
m_resources_index.clear();
int idx = 0;
for (auto const& mod : m_resources) {
m_resources_index[mod->internal_id()] = idx;
idx++;
}
}
}