e7e56eb1e3
- Copy game options, copy resource packs, copy shaders, copy servers, and copy mods - Also made a new InstanceCopyPrefs struct to store those options rather than passing 7 different booleans into InstanceCopyTask's constructor Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
#include "InstanceCopyTask.h"
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#include "settings/INISettingsObject.h"
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#include "FileSystem.h"
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#include "NullInstance.h"
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#include "pathmatcher/RegexpMatcher.h"
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#include <QtConcurrentRun>
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InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs prefs)
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{
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m_origInstance = origInstance;
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m_keepPlaytime = prefs.keepPlaytime;
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QString filter;
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if(!prefs.copySaves)
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{
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appendToFilter(filter, "saves");
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}
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if(!prefs.copyGameOptions) {
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appendToFilter(filter, "options.txt");
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}
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if(!prefs.copyResourcePacks)
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{
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appendToFilter(filter, "resourcepacks");
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appendToFilter(filter, "texturepacks");
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}
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if(!prefs.copyShaderPacks)
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{
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appendToFilter(filter, "shaderpacks");
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}
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if(!prefs.copyServers)
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{
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appendToFilter(filter, "servers.dat");
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appendToFilter(filter, "servers.dat_old");
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appendToFilter(filter, "server-resource-packs");
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}
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if(!prefs.copyMods)
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{
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appendToFilter(filter, "coremods");
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appendToFilter(filter, "mods");
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appendToFilter(filter, "config");
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}
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if (!filter.isEmpty())
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{
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resetFromMatcher(filter);
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}
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}
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void InstanceCopyTask::appendToFilter(QString& filter, const QString &append)
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{
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if (!filter.isEmpty())
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filter.append('|'); // OR regex
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filter.append("[.]?minecraft/" + append);
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}
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void InstanceCopyTask::resetFromMatcher(const QString& regexp)
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{
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// FIXME: get this from the original instance type...
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auto matcherReal = new RegexpMatcher(regexp);
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matcherReal->caseSensitive(false);
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m_matcher.reset(matcherReal);
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}
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void InstanceCopyTask::executeTask()
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{
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setStatus(tr("Copying instance %1").arg(m_origInstance->name()));
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FS::copy folderCopy(m_origInstance->instanceRoot(), m_stagingPath);
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folderCopy.followSymlinks(false).blacklist(m_matcher.get());
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m_copyFuture = QtConcurrent::run(QThreadPool::globalInstance(), folderCopy);
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connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::finished, this, &InstanceCopyTask::copyFinished);
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connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::canceled, this, &InstanceCopyTask::copyAborted);
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m_copyFutureWatcher.setFuture(m_copyFuture);
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}
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void InstanceCopyTask::copyFinished()
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{
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auto successful = m_copyFuture.result();
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if(!successful)
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{
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emitFailed(tr("Instance folder copy failed."));
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return;
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}
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// FIXME: shouldn't this be able to report errors?
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auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
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InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, m_stagingPath));
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inst->setName(name());
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inst->setIconKey(m_instIcon);
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if(!m_keepPlaytime) {
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inst->resetTimePlayed();
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}
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emitSucceeded();
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}
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void InstanceCopyTask::copyAborted()
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{
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emitFailed(tr("Instance folder copy has been aborted."));
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return;
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}
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