e7e56eb1e3
- Copy game options, copy resource packs, copy shaders, copy servers, and copy mods - Also made a new InstanceCopyPrefs struct to store those options rather than passing 7 different booleans into InstanceCopyTask's constructor Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
38 lines
931 B
C++
38 lines
931 B
C++
#pragma once
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#include <QFuture>
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#include <QFutureWatcher>
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#include <QUrl>
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#include "BaseInstance.h"
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#include "BaseVersion.h"
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#include "InstanceCopyPrefs.h"
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#include "InstanceTask.h"
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#include "net/NetJob.h"
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#include "settings/SettingsObject.h"
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#include "tasks/Task.h"
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class InstanceCopyTask : public InstanceTask
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{
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Q_OBJECT
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public:
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explicit InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs prefs);
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protected:
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//! Entry point for tasks.
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virtual void executeTask() override;
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void copyFinished();
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void copyAborted();
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private:
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// Helper functions to avoid repeating code
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static void appendToFilter(QString &filter, const QString &append);
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void resetFromMatcher(const QString ®exp);
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/* data */
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InstancePtr m_origInstance;
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QFuture<bool> m_copyFuture;
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QFutureWatcher<bool> m_copyFutureWatcher;
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std::unique_ptr<IPathMatcher> m_matcher;
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bool m_keepPlaytime;
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};
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