e7e56eb1e3
- Copy game options, copy resource packs, copy shaders, copy servers, and copy mods - Also made a new InstanceCopyPrefs struct to store those options rather than passing 7 different booleans into InstanceCopyTask's constructor Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
261 lines
6.5 KiB
C++
261 lines
6.5 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <QLayout>
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#include <QPushButton>
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#include "Application.h"
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#include "CopyInstanceDialog.h"
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#include "ui_CopyInstanceDialog.h"
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#include "ui/dialogs/IconPickerDialog.h"
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#include "BaseVersion.h"
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#include "icons/IconList.h"
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#include "tasks/Task.h"
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#include "BaseInstance.h"
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#include "InstanceList.h"
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CopyInstanceDialog::CopyInstanceDialog(InstancePtr original, QWidget *parent)
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:QDialog(parent), ui(new Ui::CopyInstanceDialog), m_original(original)
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{
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ui->setupUi(this);
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resize(minimumSizeHint());
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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InstIconKey = original->iconKey();
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ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey));
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ui->instNameTextBox->setText(original->name());
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ui->instNameTextBox->setFocus();
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#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
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auto groupList = APPLICATION->instances()->getGroups();
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QSet<QString> groups(groupList.begin(), groupList.end());
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groupList = QStringList(groups.values());
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#else
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auto groups = APPLICATION->instances()->getGroups().toSet();
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auto groupList = QStringList(groups.toList());
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#endif
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groupList.sort(Qt::CaseInsensitive);
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groupList.removeOne("");
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groupList.push_front("");
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ui->groupBox->addItems(groupList);
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int index = groupList.indexOf(APPLICATION->instances()->getInstanceGroup(m_original->id()));
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if(index == -1)
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{
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index = 0;
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}
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ui->groupBox->setCurrentIndex(index);
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ui->groupBox->lineEdit()->setPlaceholderText(tr("No group"));
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ui->copySavesCheckbox->setChecked(m_copySaves);
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ui->keepPlaytimeCheckbox->setChecked(m_keepPlaytime);
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ui->copyGameOptionsCheckbox->setChecked(m_copyGameOptions);
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ui->copyResPacksCheckbox->setChecked(m_copyResourcePacks);
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ui->copyShaderPacksCheckbox->setChecked(m_copyShaderPacks);
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ui->copyServersCheckbox->setChecked(m_copyServers);
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ui->copyModsCheckbox->setChecked(m_copyMods);
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}
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CopyInstanceDialog::~CopyInstanceDialog()
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{
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delete ui;
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}
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void CopyInstanceDialog::updateDialogState()
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{
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auto allowOK = !instName().isEmpty();
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auto OkButton = ui->buttonBox->button(QDialogButtonBox::Ok);
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if(OkButton->isEnabled() != allowOK)
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{
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OkButton->setEnabled(allowOK);
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}
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}
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QString CopyInstanceDialog::instName() const
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{
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auto result = ui->instNameTextBox->text().trimmed();
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if(result.size())
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{
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return result;
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}
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return QString();
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}
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QString CopyInstanceDialog::iconKey() const
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{
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return InstIconKey;
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}
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QString CopyInstanceDialog::instGroup() const
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{
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return ui->groupBox->currentText();
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}
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void CopyInstanceDialog::on_iconButton_clicked()
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{
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IconPickerDialog dlg(this);
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dlg.execWithSelection(InstIconKey);
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if (dlg.result() == QDialog::Accepted)
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{
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InstIconKey = dlg.selectedIconKey;
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ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey));
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}
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}
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void CopyInstanceDialog::on_instNameTextBox_textChanged(const QString &arg1)
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{
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updateDialogState();
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}
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bool CopyInstanceDialog::shouldCopySaves() const
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{
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return m_copySaves;
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}
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void CopyInstanceDialog::on_copySavesCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copySaves = false;
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}
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else if(state == Qt::Checked)
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{
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m_copySaves = true;
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}
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}
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bool CopyInstanceDialog::shouldKeepPlaytime() const
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{
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return m_keepPlaytime;
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}
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void CopyInstanceDialog::on_keepPlaytimeCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_keepPlaytime = false;
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}
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else if(state == Qt::Checked)
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{
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m_keepPlaytime = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyGameOptions() const
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{
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return m_copyGameOptions;
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}
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void CopyInstanceDialog::on_copyGameOptionsCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyGameOptions = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyGameOptions = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyResourcePacks() const
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{
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return m_copyResourcePacks;
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}
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void CopyInstanceDialog::on_copyResPacksCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyResourcePacks = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyResourcePacks = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyShaderPacks() const
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{
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return m_copyShaderPacks;
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}
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void CopyInstanceDialog::on_copyShaderPacksCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyShaderPacks = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyShaderPacks = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyServers() const
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{
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return m_copyServers;
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}
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void CopyInstanceDialog::on_copyServersCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyServers = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyServers = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyMods() const
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{
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return m_copyMods;
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}
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void CopyInstanceDialog::on_copyModsCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyMods = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyMods = true;
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}
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}
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