433a802c6e
Puts them all inside the 'ResourceDownload' namespace, so that it's a bit clearer from the outside that those belong to the same 'module'. Signed-off-by: flow <flowlnlnln@gmail.com>
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "minecraft/mod/ModFolderModel.h"
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#include "ui/dialogs/ResourceDownloadDialog.h"
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class QDialogButtonBox;
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namespace ResourceDownload {
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class ModDownloadDialog final : public ResourceDownloadDialog {
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Q_OBJECT
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public:
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explicit ModDownloadDialog(QWidget* parent, const std::shared_ptr<ModFolderModel>& mods, BaseInstance* instance);
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~ModDownloadDialog() override = default;
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//: String that gets appended to the mod download dialog title ("Download " + resourcesString())
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[[nodiscard]] QString resourceString() const override { return tr("mods"); }
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QList<BasePage*> getPages() override;
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public slots:
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void accept() override;
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void reject() override;
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private:
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BaseInstance* m_instance;
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};
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} // namespace ResourceDownload
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