pollymc/launcher/ui/pages/instance/VersionPage.h
Sefa Eyeoglu fff52cb247
feat: add button to import component JSONs
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-01-11 13:50:57 +01:00

135 lines
4.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include "minecraft/MinecraftInstance.h"
#include "minecraft/PackProfile.h"
#include "ui/pages/BasePage.h"
namespace Ui
{
class VersionPage;
}
class VersionPage : public QMainWindow, public BasePage
{
Q_OBJECT
public:
explicit VersionPage(MinecraftInstance *inst, QWidget *parent = 0);
virtual ~VersionPage();
virtual QString displayName() const override
{
return tr("Version");
}
virtual QIcon icon() const override;
virtual QString id() const override
{
return "version";
}
virtual QString helpPage() const override
{
return "Instance-Version";
}
virtual bool shouldDisplay() const override;
void retranslate() override;
void openedImpl() override;
void closedImpl() override;
private slots:
void on_actionChange_version_triggered();
void on_actionInstall_Forge_triggered();
void on_actionInstall_Fabric_triggered();
void on_actionInstall_Quilt_triggered();
void on_actionAdd_Empty_triggered();
void on_actionInstall_LiteLoader_triggered();
void on_actionReload_triggered();
void on_actionRemove_triggered();
void on_actionMove_up_triggered();
void on_actionMove_down_triggered();
void on_actionAdd_to_Minecraft_jar_triggered();
void on_actionReplace_Minecraft_jar_triggered();
void on_actionImport_Components_triggered();
void on_actionAdd_Agents_triggered();
void on_actionRevert_triggered();
void on_actionEdit_triggered();
void on_actionInstall_mods_triggered();
void on_actionCustomize_triggered();
void on_actionDownload_All_triggered();
void on_actionMinecraftFolder_triggered();
void on_actionLibrariesFolder_triggered();
void updateVersionControls();
private:
Component * current();
int currentRow();
void updateButtons(int row = -1);
void preselect(int row = 0);
int doUpdate();
protected:
QMenu * createPopupMenu() override;
/// FIXME: this shouldn't be necessary!
bool reloadPackProfile();
private:
Ui::VersionPage *ui;
QSortFilterProxyModel *m_filterModel;
std::shared_ptr<PackProfile> m_profile;
MinecraftInstance *m_inst;
int currentIdx = 0;
bool controlsEnabled = false;
std::shared_ptr<Setting> m_wide_bar_setting = nullptr;
public slots:
void versionCurrent(const QModelIndex &current, const QModelIndex &previous);
private slots:
void updateRunningStatus(bool running);
void onGameUpdateError(QString error);
void packageCurrent(const QModelIndex &current, const QModelIndex &previous);
void showContextMenu(const QPoint &pos);
void onFilterTextChanged(const QString & newContents);
};