Polish routes more
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95dc6ebd61
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@ -14,4 +14,3 @@
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pub use util::*;
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mod util;
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@ -14,14 +14,12 @@ pub use tide::{Middleware, prelude::*, Request, Response, Result, utils::After};
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pub use yggdrasil::*;
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mod capes;
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pub fn nest(db: Database) -> tide::Server<Database> {
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info!("Loading nest");
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let mut nest = tide::with_state(db);
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nest.at("/profiles/capes/active").put(capes::upload_cape);
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nest.at("/profiles/capes/active").delete(capes::delete_cape);
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let mut nest = tide::with_state(db.to_owned());
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nest.at("/user/profile/").nest(super::profile::nest(db.to_owned()));
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nest
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}
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@ -9,13 +9,17 @@
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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use anyhow::anyhow;
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use tide::{Request, Result};
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pub use log::{info, log, warn};
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pub use tide::{Middleware, prelude::*, Request, Response, Result, utils::After};
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use yggdrasil::Database;
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pub use yggdrasil::*;
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pub async fn profiles(req: Request<Database>) -> Result {
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pub fn nest(db: Database) -> tide::Server<Database> {
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info!("Loading nest");
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let mut nest = tide::with_state(db.to_owned());
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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nest
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}
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@ -88,7 +88,6 @@ pub async fn authenticate(mut req: Request<Database>) -> Result {
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None => "".to_string()
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},
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"active_cape": profile.active_cape,
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"attributes": profile.attributes.to_json()
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});
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}
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@ -21,7 +21,9 @@ pub fn nest(db: Database) -> tide::Server<Database> {
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nest.at("/").get(authlib_meta);
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nest.at("/authserver").nest(super::auth::nest(db.to_owned()));
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nest.at("/sessionserver").nest(super::session::nest(db.to_owned()));
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nest.at("/sessionserver/session/minecraft").nest(super::session::nest(db.to_owned()));
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nest.at("/api/profiles/minecraft").nest(super::profile::nest(db.to_owned()));
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nest
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}
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@ -14,11 +14,11 @@ use tide::{Request, Response, utils::After};
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use yggdrasil::*;
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mod account;
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mod auth;
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mod authlib;
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mod minecraft;
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mod session;
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pub mod auth;
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pub mod authlib;
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pub mod profile;
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pub mod session;
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pub mod aliases;
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pub async fn start(db: &Database) -> anyhow::Result<()> {
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let mut app = tide::with_state(db.to_owned());
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@ -53,12 +53,14 @@ pub async fn start(db: &Database) -> anyhow::Result<()> {
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});
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// Routes
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app.at("/authlib/").nest(authlib::nest(db.to_owned()));
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app.at("/account/").nest(account::nest(db.to_owned()));
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app.at("/minecraft/").nest(minecraft::nest(db.to_owned()));
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app.at("/auth/").nest(auth::nest(db.to_owned()));
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app.at("/session/").nest(session::nest(db.to_owned()));
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app.at("/authlib/").nest(authlib::nest(db.to_owned()));
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app.at("/").nest(aliases::nest(db.to_owned()));
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// Listen
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app.listen(format!("{}:{}", &db.config.address, &db.config.port)).await?;
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@ -18,6 +18,10 @@ pub async fn upload_cape(req: Request<Database>) -> Result {
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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}
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pub async fn change_cape(req: Request<Database>) -> Result {
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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}
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pub async fn delete_cape(req: Request<Database>) -> Result {
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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}
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41
src/server/profile/mod.rs
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41
src/server/profile/mod.rs
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@ -0,0 +1,41 @@
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/*
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* Yggdrasil: Minecraft authentication server
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* Copyright (C) 2023 0xf8.dev@proton.me
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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pub use log::{info, log, warn};
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pub use tide::{Middleware, prelude::*, Request, Response, Result, utils::After};
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pub use yggdrasil::*;
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mod profile;
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mod skin;
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mod cape;
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pub fn nest(db: Database) -> tide::Server<Database> {
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info!("Loading nest");
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let mut nest = tide::with_state(db);
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nest.at("/").post(profile::profiles);
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nest.at("/:uuid").get(profile::profile);
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nest.at("/:uuid/names").get(profile::name_history);
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nest.at("/:uuid/skin").put(skin::put_skin);
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nest.at("/:uuid/skin/:skin").delete(skin::delete_skin);
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nest.at("/:uuid/capes").put(cape::upload_cape);
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nest.at("/:uuid/cape/active").put(cape::change_cape);
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nest.at("/:uuid/cape/active").delete(cape::delete_cape);
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nest
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}
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67
src/server/profile/profile.rs
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67
src/server/profile/profile.rs
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@ -0,0 +1,67 @@
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/*
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* Yggdrasil: Minecraft authentication server
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* Copyright (C) 2023 0xf8.dev@proton.me
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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use anyhow::anyhow;
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use log::{debug, info};
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use serde_json::Value;
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use tide::{prelude::*, Request, Result};
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use yggdrasil::Database;
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use yggdrasil::errors::YggdrasilError;
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use yggdrasil::structs::game_profile::GameProfile;
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use yggdrasil::structs::profile::Profile;
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use yggdrasil::structs::token::Token;
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pub async fn profile(mut req: Request<Database>) -> Result {
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// TODO: unsigned?
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let Ok(uuid) = req.param("uuid") else {
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// No uuid
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debug!("No uuid");
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return Err(YggdrasilError::new_bad_request("One or more required fields was missing.").into())
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};
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// Re-hyphenate if needed
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let uuid = match uuid.find("-") {
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None => Token::rehyphenate(uuid.to_string()),
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Some(_) => uuid.to_string(),
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};
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let Some(profile) = Profile::from_uuid(req.state(), uuid).await else {
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return Err(YggdrasilError::new_bad_request("Profile does not exist").into())
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};
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Ok(GameProfile::from_profile(req.state(), &profile).await.into())
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}
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pub async fn profiles(mut req: Request<Database>) -> Result {
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let Ok(body) = req.body_json::<Vec<String>>().await else {
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return Err(YggdrasilError::new_bad_request("One or more required fields was missing.").into())
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};
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let mut response: Vec<Value> = Vec::new();
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for uuid in body {
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let profile = Profile::from_uuid(req.state(), uuid).await;
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match profile {
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None => continue,
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Some(p) => {
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response.push(GameProfile::from_profile(req.state(), &p).await)
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}
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}
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}
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Ok(serde_json::to_string(&response)?.into())
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}
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pub async fn name_history(req: Request<Database>) -> Result {
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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}
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@ -25,3 +25,7 @@ pub async fn delete_skin(req: Request<Database>) -> Result {
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pub async fn put_skin(req: Request<Database>) -> Result {
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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}
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pub async fn get_skins(req: Request<Database>) -> Result {
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Err(tide::Error::new(501, anyhow!("Not implemented yet")).into())
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}
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@ -16,7 +16,7 @@ use yggdrasil::Database;
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use yggdrasil::errors::YggdrasilError;
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use yggdrasil::structs::profile::Profile;
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use yggdrasil::structs::session::Session;
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use yggdrasil::structs::textured_object::TexturedObject;
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use yggdrasil::structs::game_profile::GameProfile;
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#[derive(Deserialize, Debug)]
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struct HasJoinedBody {
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@ -54,5 +54,5 @@ pub async fn has_joined(mut req: Request<Database>) -> Result {
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// Remove session
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session.delete(req.state()).await?;
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Ok(TexturedObject::from_profile(req.state(), &profile).await.into())
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Ok(GameProfile::from_profile(req.state(), &profile).await.into())
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}
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@ -21,10 +21,11 @@ mod profile;
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pub fn nest(db: Database) -> tide::Server<Database> {
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info!("Loading nest");
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let mut nest = tide::with_state(db);
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nest.at("minecraft/hasJoined").get(has_joined::has_joined);
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nest.at("minecraft/join").post(join::join);
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nest.at("profile/:uuid").get(profile::profile);
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let mut nest = tide::with_state(db.to_owned());
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nest.at("hasJoined").get(has_joined::has_joined);
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nest.at("join").post(join::join);
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nest.at("profile").nest(super::profile::nest(db.to_owned()));
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nest
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}
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@ -16,7 +16,7 @@ use tide::{prelude::*, Request, Result};
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use yggdrasil::Database;
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use yggdrasil::errors::YggdrasilError;
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use yggdrasil::structs::profile::Profile;
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use yggdrasil::structs::textured_object::TexturedObject;
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use yggdrasil::structs::game_profile::GameProfile;
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use yggdrasil::structs::token::Token;
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// TODO: unsigned?
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@ -36,5 +36,5 @@ pub async fn profile(mut req: Request<Database>) -> Result {
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return Err(YggdrasilError::new_bad_request("Profile does not exist").into())
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};
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Ok(TexturedObject::from_profile(req.state(), &profile).await.into())
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Ok(GameProfile::from_profile(req.state(), &profile).await.into())
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}
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@ -14,17 +14,13 @@ pub use tide::{Middleware, prelude::*, Request, Response, Result, utils::After};
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pub use yggdrasil::*;
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mod profiles;
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mod skin;
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pub fn nest(db: Database) -> tide::Server<Database> {
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info!("Loading nest");
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let mut nest = tide::with_state(db);
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let mut nest = tide::with_state(db.to_owned());
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nest.at("profiles/minecraft").post(profiles::profiles);
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nest.at("profile/skins").put(skin::put_skin);
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nest.at("profile/active").delete(skin::delete_skin);
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nest.at("/profile").nest(super::profile::nest(db.to_owned()));
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nest.at("/profiles").nest(super::profile::nest(db.to_owned()));
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nest
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}
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@ -18,10 +18,11 @@ use structs::profile::Profile;
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use crate::*;
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#[derive(Deserialize, Serialize, Debug)]
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pub struct TexturedObject {}
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pub struct GameProfile {}
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impl TexturedObject {
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impl GameProfile {
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pub async fn from_profile(db: &Database, profile: &Profile) -> Value {
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// Textures object
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let mut object = json!({
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"timestamp": get_unix_timestamp() as u64,
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"profile_id": profile.uuid.to_owned(),
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@ -45,6 +46,7 @@ impl TexturedObject {
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}
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}
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// This is the actual game profile
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json!({
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"id": profile.uuid.replace("-", ""),
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"name": profile.name.to_owned(),
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@ -16,6 +16,6 @@ pub mod cape;
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pub mod profile;
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pub mod profile_attributes;
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pub mod session;
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pub mod textured_object;
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pub mod game_profile;
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pub mod token;
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