Render emulator output on main window
Introduce hardware renderer
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@@ -11,8 +11,11 @@
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#include <thread>
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#include "SDL.h"
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#include "SDL_mutex.h"
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#include "qt_mainwindow.hpp"
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#include "qt_sdl.h"
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#include "cocoa_mouse.hpp"
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// Void Cast
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@@ -73,9 +76,16 @@ main_thread_fn()
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is_quit = 1;
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}
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extern SDL_mutex* mousemutex;
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int main(int argc, char* argv[]) {
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QApplication app(argc, argv);
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#ifdef __APPLE__
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CocoaEventFilter cocoafilter;
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app.installNativeEventFilter(&cocoafilter);
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#endif
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elapsed_timer.start();
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SDL_Init(SDL_INIT_TIMER);
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mousemutex = SDL_CreateMutex();
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main_window = new MainWindow();
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main_window->show();
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@@ -91,6 +101,7 @@ int main(int argc, char* argv[]) {
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// plat_pause(0);
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/* Initialize the rendering window, or fullscreen. */
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QTimer::singleShot(50, []() { plat_resize(640, 480); } );
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auto main_thread = std::thread([] {
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main_thread_fn();
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});
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