Delegate input events of HardwareRenderer to RendererStack
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@@ -184,7 +184,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
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case Renderer::OpenGL:
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{
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this->createWinId();
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auto hw = new HardwareRenderer(this->windowHandle());
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auto hw = new HardwareRenderer(this);
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connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
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hw->setRenderType(HardwareRenderer::RenderType::OpenGL);
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current.reset(this->createWindowContainer(hw, this));
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@@ -193,7 +193,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
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case Renderer::OpenGLES:
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{
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this->createWinId();
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auto hw = new HardwareRenderer(this->windowHandle());
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auto hw = new HardwareRenderer(this);
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connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
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hw->setRenderType(HardwareRenderer::RenderType::OpenGLES);
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current.reset(this->createWindowContainer(hw, this));
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@@ -201,6 +201,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
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}
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}
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current->setFocusPolicy(Qt::NoFocus);
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current->setFocusProxy(this);
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addWidget(current.get());
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for (auto& in_use : buffers_in_use)
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