Delegate input events of HardwareRenderer to RendererStack

This commit is contained in:
Cacodemon345
2021-12-18 00:37:30 +06:00
parent cfbc9c22dc
commit 0313d02073
3 changed files with 23 additions and 17 deletions

View File

@@ -47,18 +47,21 @@ void HardwareRenderer::resizeEvent(QResizeEvent *event) {
QOpenGLWindow::resizeEvent(event);
}
void HardwareRenderer::mouseReleaseEvent(QMouseEvent *event)
bool HardwareRenderer::event(QEvent *event)
{
if (this->geometry().contains(event->pos()) && event->button() == Qt::LeftButton && !mouse_capture)
switch (event->type())
{
plat_mouse_capture(1);
this->setCursor(Qt::BlankCursor);
return;
}
if (mouse_capture && event->button() == Qt::MiddleButton)
{
plat_mouse_capture(0);
this->setCursor(Qt::ArrowCursor);
return;
default:
return QOpenGLWindow::event(event);
case QEvent::MouseButtonPress:
case QEvent::MouseMove:
case QEvent::MouseButtonRelease:
case QEvent::KeyPress:
case QEvent::KeyRelease:
case QEvent::Wheel:
case QEvent::Enter:
case QEvent::Leave:
return QApplication::sendEvent(parentWidget, event);
}
return false;
}

View File

@@ -23,15 +23,17 @@ class HardwareRenderer : public QOpenGLWindow, protected QOpenGLFunctions, publi
private:
bool wayland = false;
QWidget* parentWidget{nullptr};
public:
void resizeGL(int w, int h) override;
void initializeGL() override;
void paintGL() override;
HardwareRenderer(QWindow* parent = nullptr)
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate, parent), QOpenGLFunctions()
HardwareRenderer(QWidget* parent = nullptr)
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate, parent->windowHandle()), QOpenGLFunctions()
{
setMinimumSize(QSize(16, 16));
setFlags(Qt::FramelessWindowHint);
parentWidget = parent;
}
~HardwareRenderer()
{
@@ -49,5 +51,5 @@ public slots:
protected:
void resizeEvent(QResizeEvent *event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
bool event(QEvent* event) override;
};

View File

@@ -184,7 +184,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
case Renderer::OpenGL:
{
this->createWinId();
auto hw = new HardwareRenderer(this->windowHandle());
auto hw = new HardwareRenderer(this);
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
hw->setRenderType(HardwareRenderer::RenderType::OpenGL);
current.reset(this->createWindowContainer(hw, this));
@@ -193,7 +193,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
case Renderer::OpenGLES:
{
this->createWinId();
auto hw = new HardwareRenderer(this->windowHandle());
auto hw = new HardwareRenderer(this);
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
hw->setRenderType(HardwareRenderer::RenderType::OpenGLES);
current.reset(this->createWindowContainer(hw, this));
@@ -201,6 +201,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
}
}
current->setFocusPolicy(Qt::NoFocus);
current->setFocusProxy(this);
addWidget(current.get());
for (auto& in_use : buffers_in_use)