Fix bottom line being glitched
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@@ -239,7 +239,7 @@ void RendererStack::blit(int x, int y, int w, int h)
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sw = this->w = w;
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sw = this->w = w;
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sh = this->h = h;
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sh = this->h = h;
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uint8_t* imagebits = std::get<uint8_t*>(imagebufs[currentBuf]);
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uint8_t* imagebits = std::get<uint8_t*>(imagebufs[currentBuf]);
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for (int y1 = y; y1 < (y + h - 1); y1++)
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for (int y1 = y; y1 < (y + h); y1++)
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{
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{
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auto scanline = imagebits + (y1 * (2048) * 4) + (x * 4);
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auto scanline = imagebits + (y1 * (2048) * 4) + (x * 4);
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video_copy(scanline, &(buffer32->line[y1][x]), w * 4);
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video_copy(scanline, &(buffer32->line[y1][x]), w * 4);
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