Mouse capture is no longer possible when the emulator is paused, fixes #3799.
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@@ -144,7 +144,10 @@ int ignoreNextMouseEvent = 1;
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void
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void
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RendererStack::mouseReleaseEvent(QMouseEvent *event)
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RendererStack::mouseReleaseEvent(QMouseEvent *event)
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{
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{
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if (this->geometry().contains(event->pos()) && (event->button() == Qt::LeftButton) && !mouse_capture && (isMouseDown & 1) && (kbd_req_capture || (mouse_get_buttons() != 0)) && (mouse_input_mode == 0)) {
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if (!dopause && this->geometry().contains(event->pos()) &&
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(event->button() == Qt::LeftButton) && !mouse_capture &&
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(isMouseDown & 1) && (kbd_req_capture || (mouse_get_buttons() != 0)) &&
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(mouse_input_mode == 0)) {
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plat_mouse_capture(1);
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plat_mouse_capture(1);
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this->setCursor(Qt::BlankCursor);
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this->setCursor(Qt::BlankCursor);
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if (!ignoreNextMouseEvent)
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if (!ignoreNextMouseEvent)
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@@ -627,7 +627,7 @@ sdl_main()
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP:
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{
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{
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if ((event.button.button == SDL_BUTTON_LEFT)
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if (!dopause && (event.button.button == SDL_BUTTON_LEFT)
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&& !(mouse_capture || video_fullscreen)
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&& !(mouse_capture || video_fullscreen)
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&& event.button.state == SDL_RELEASED
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&& event.button.state == SDL_RELEASED
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&& mouse_inside) {
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&& mouse_inside) {
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