Changed all the renderers' init functions to correctly call cgapal_rebuild() instead of manually rebuilding the CGA palette array.
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@@ -182,6 +182,8 @@ vnc_init(UNUSED(void *arg))
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32, 32, 0, 1, 255,255,255, 16, 8, 0, 0, 0
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};
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cgapal_rebuild();
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if (rfb == NULL) {
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wcstombs(title, ui_window_title(NULL), sizeof(title));
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updatingSize = 0;
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@@ -362,12 +362,10 @@ d3d_init(HWND h)
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{
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int c;
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for (c = 0; c < 256; c++)
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pal_lookup[c] = makecol(cgapal[c].r << 2,
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cgapal[c].g << 2, cgapal[c].b << 2);
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d3d_hwnd = h;
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cgapal_rebuild();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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memset(&d3dpp, 0, sizeof(d3dpp));
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@@ -405,13 +403,12 @@ d3d_init_fs(HWND h)
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WCHAR title[200];
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int c;
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cgapal_rebuild();
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d3d_w = GetSystemMetrics(SM_CXSCREEN);
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d3d_h = GetSystemMetrics(SM_CYSCREEN);
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d3d_hwnd = h;
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for (c = 0; c < 256; c++)
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pal_lookup[c] = makecol(cgapal[c].r << 2,
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cgapal[c].g << 2, cgapal[c].b << 2);
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/*FIXME: should be done once, in win.c */
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_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
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@@ -389,6 +389,8 @@ ddraw_take_screenshot(wchar_t *fn)
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int
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ddraw_init(HWND h)
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{
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cgapal_rebuild();
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if (FAILED(DirectDrawCreate(NULL, &lpdd, NULL))) return(0);
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if (FAILED(lpdd->QueryInterface(IID_IDirectDraw7, (LPVOID *)&lpdd7)))
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