diff --git a/src/sound/snd_sb.c b/src/sound/snd_sb.c index a82ee21d3..2365419b1 100644 --- a/src/sound/snd_sb.c +++ b/src/sound/snd_sb.c @@ -391,10 +391,7 @@ sbpro_filter_cd_audio(int channel, double *buffer, void *priv) double cd = channel ? mixer->cd_r : mixer->cd_l; double master = channel ? mixer->master_r : mixer->master_l; - if (mixer->output_filter) - c = (sb_iir(2, channel, *buffer) * cd) / 3.9; - else - c = (*buffer * cd) / 3.0; + c = (*buffer * cd) / 3.0; *buffer = c * master; } @@ -602,10 +599,7 @@ sb16_awe32_filter_cd_audio(int channel, double *buffer, void *priv) double bass_treble; double output_gain = (channel ? mixer->output_gain_R : mixer->output_gain_L); - if (mixer->output_filter) - c = (low_fir_sb16(2, channel, *buffer) * cd) / 3.0; - else - c = ((*buffer) * cd) / 3.0; + c = ((*buffer) * cd) / 3.0; c *= master; /* This is not exactly how one does bass/treble controls, but the end result is like it.