Implement action exclusivity in menus
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@@ -26,6 +26,7 @@ extern "C" {
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#include <QDesktopServices>
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#include <QDesktopServices>
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#include <QUrl>
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#include <QUrl>
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QActionGroup>
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#include <array>
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#include <array>
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#include <unordered_map>
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#include <unordered_map>
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@@ -134,6 +135,7 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionHiDPI_scaling->setChecked(dpi_scale);
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ui->actionHiDPI_scaling->setChecked(dpi_scale);
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ui->actionHide_status_bar->setChecked(hide_status_bar);
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ui->actionHide_status_bar->setChecked(hide_status_bar);
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ui->actionUpdate_status_bar_icons->setChecked(update_icons);
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ui->actionUpdate_status_bar_icons->setChecked(update_icons);
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QActionGroup* actGroup = nullptr;
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switch (vid_api) {
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switch (vid_api) {
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case 0:
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case 0:
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::Software);
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ui->stackedWidget->switchRenderer(RendererStack::Renderer::Software);
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@@ -148,6 +150,10 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionHardware_Renderer_OpenGL_ES->setChecked(true);
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ui->actionHardware_Renderer_OpenGL_ES->setChecked(true);
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break;
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break;
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}
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->actionSoftware_Renderer);
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actGroup->addAction(ui->actionHardware_Renderer_OpenGL);
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actGroup->addAction(ui->actionHardware_Renderer_OpenGL_ES);
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switch (scale) {
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switch (scale) {
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case 0:
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case 0:
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ui->action0_5x->setChecked(true);
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ui->action0_5x->setChecked(true);
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@@ -162,6 +168,11 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->action2x->setChecked(true);
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ui->action2x->setChecked(true);
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break;
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break;
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}
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->action0_5x);
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actGroup->addAction(ui->action1x);
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actGroup->addAction(ui->action1_5x);
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actGroup->addAction(ui->action2x);
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switch (video_filter_method) {
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switch (video_filter_method) {
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case 0:
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case 0:
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ui->actionNearest->setChecked(true);
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ui->actionNearest->setChecked(true);
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@@ -170,6 +181,9 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionLinear->setChecked(true);
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ui->actionLinear->setChecked(true);
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break;
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break;
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}
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->actionNearest);
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actGroup->addAction(ui->actionLinear);
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switch (video_fullscreen_scale) {
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switch (video_fullscreen_scale) {
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case FULLSCR_SCALE_FULL:
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case FULLSCR_SCALE_FULL:
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ui->actionFullScreen_stretch->setChecked(true);
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ui->actionFullScreen_stretch->setChecked(true);
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@@ -184,6 +198,11 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionFullScreen_int->setChecked(true);
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ui->actionFullScreen_int->setChecked(true);
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break;
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break;
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}
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->actionFullScreen_stretch);
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actGroup->addAction(ui->actionFullScreen_43);
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actGroup->addAction(ui->actionFullScreen_keepRatio);
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actGroup->addAction(ui->actionFullScreen_int);
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switch (video_grayscale) {
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switch (video_grayscale) {
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case 0:
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case 0:
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ui->actionRGB_Color->setChecked(true);
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ui->actionRGB_Color->setChecked(true);
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@@ -201,6 +220,12 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionWhite_monitor->setChecked(true);
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ui->actionWhite_monitor->setChecked(true);
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break;
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break;
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}
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->actionRGB_Grayscale);
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actGroup->addAction(ui->actionAmber_monitor);
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actGroup->addAction(ui->actionGreen_monitor);
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actGroup->addAction(ui->actionWhite_monitor);
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actGroup->addAction(ui->actionRGB_Color);
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switch (video_graytype) {
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switch (video_graytype) {
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case 0:
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case 0:
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ui->actionBT601_NTSC_PAL->setChecked(true);
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ui->actionBT601_NTSC_PAL->setChecked(true);
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@@ -212,6 +237,10 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->actionAverage->setChecked(true);
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ui->actionAverage->setChecked(true);
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break;
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break;
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}
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}
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actGroup = new QActionGroup(this);
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actGroup->addAction(ui->actionBT601_NTSC_PAL);
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actGroup->addAction(ui->actionBT709_HDTV);
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actGroup->addAction(ui->actionAverage);
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if (force_43 > 0) {
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if (force_43 > 0) {
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ui->actionForce_4_3_display_ratio->setChecked(true);
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ui->actionForce_4_3_display_ratio->setChecked(true);
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}
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}
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@@ -1281,4 +1310,4 @@ void MainWindow::on_actionSound_gain_triggered()
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void MainWindow::setSendKeyboardInput(bool enabled)
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void MainWindow::setSendKeyboardInput(bool enabled)
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{
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{
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send_keyboard_input = enabled;
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send_keyboard_input = enabled;
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}
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}
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