Hardware Renderers: Fix leftover artefacts on fullscreen modes
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@@ -111,10 +111,12 @@ void HardwareRenderer::initializeGL()
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pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
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pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
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pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
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pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
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pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
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glClearColor(0, 0, 0, 1);
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}
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}
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void HardwareRenderer::paintGL() {
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void HardwareRenderer::paintGL() {
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m_context->makeCurrent(this);
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m_context->makeCurrent(this);
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glClear(GL_COLOR_BUFFER_BIT);
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QVector<QVector2D> verts, texcoords;
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QVector<QVector2D> verts, texcoords;
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QMatrix4x4 mat;
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QMatrix4x4 mat;
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mat.setToIdentity();
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mat.setToIdentity();
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