qt_openglrenderer: Fix black area at the bottom of the screen
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@@ -425,7 +425,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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}
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}
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if (!hasBufferStorage)
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if (!hasBufferStorage)
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, BUFFERBYTES * buf_idx, h * ROW_LENGTH * sizeof(uint32_t), (uint8_t *) unpackBuffer + BUFFERBYTES * buf_idx);
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glBufferSubData(GL_PIXEL_UNPACK_BUFFER, BUFFERBYTES * buf_idx, h * ROW_LENGTH * sizeof(uint32_t) + (y * ROW_LENGTH * sizeof(uint32_t)), (uint8_t *) unpackBuffer + BUFFERBYTES * buf_idx);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, BUFFERPIXELS * buf_idx + y * ROW_LENGTH + x);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, BUFFERPIXELS * buf_idx + y * ROW_LENGTH + x);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, ROW_LENGTH);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, ROW_LENGTH);
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