This commit is contained in:
OBattler
2022-07-24 05:40:17 +02:00

View File

@@ -220,6 +220,8 @@ esac
# Perform platform-specific setup.
strip_binary=strip
cache_dir="$HOME/86box-build-cache"
[ ! -d "$cache_dir" ] && mkdir -p "$cache_dir"
if is_windows
then
# Switch into the correct MSYSTEM if required.
@@ -244,6 +246,11 @@ then
fi
echo [-] Using MSYSTEM [$MSYSTEM]
# Install dependencies only if we're in a new build and/or architecture.
freetype_dll="$cache_dir/freetype.$MSYSTEM.dll"
buildtag_file="$cache_dir/buildtag.$MSYSTEM"
if [ -z "$BUILD_TAG" -o "$(cat "$buildtag_file" 2> /dev/null)" != "$BUILD_TAG" ]
then
# Update keyring, as the package signing keys sometimes change.
echo [-] Updating package databases and keyring
yes | pacman -Sy --needed msys2-keyring
@@ -345,6 +352,16 @@ then
done
fi
# Generate a new freetype DLL for this architecture.
rm -f "$freetype_dll"
# Save build tag to skip this later. Doing it here (once everything is
# in place) is important to avoid potential issues with retried builds.
echo "$BUILD_TAG" > "$buildtag_file"
else
echo [-] Not installing dependencies again
fi
# Point CMake to the toolchain file.
[ -e "cmake/$toolchain.cmake" ] && cmake_flags_extra="$cmake_flags_extra -D \"CMAKE_TOOLCHAIN_FILE=cmake/$toolchain.cmake\""
elif is_mac
@@ -352,7 +369,7 @@ then
# macOS lacks nproc, but sysctl can do the same job.
alias nproc='sysctl -n hw.logicalcpu'
# Handle universal build.
# Handle universal building.
if echo "$arch" | grep -q '+'
then
# Create temporary directory for merging app bundles.
@@ -526,11 +543,23 @@ then
[ "$arch" = "x86_64" -a -e "/opt/intel/bin/port" ] && macports="/opt/intel"
export PATH="$macports/bin:$macports/sbin:$macports/libexec/qt5/bin:$PATH"
# Install dependencies only if we're in a new build and/or architecture.
buildtag_file="$cache_dir/buildtag.$(arch)"
if [ -z "$BUILD_TAG" -o "$(cat "$buildtag_file" 2> /dev/null)" != "$BUILD_TAG" ]
then
# Install dependencies.
echo [-] Installing dependencies through MacPorts
sudo "$macports/bin/port" selfupdate
sudo "$macports/bin/port" install $(cat .ci/dependencies_macports.txt)
# Save build tag to skip this later. Doing it here (once everything is
# in place) is important to avoid potential issues with retried builds.
echo "$BUILD_TAG" > "$buildtag_file"
else
echo [-] Not installing dependencies again
fi
# Point CMake to the toolchain file.
[ -e "cmake/$toolchain.cmake" ] && cmake_flags_extra="$cmake_flags_extra -D \"CMAKE_TOOLCHAIN_FILE=cmake/$toolchain.cmake\""
else
@@ -606,24 +635,30 @@ EOF
cmake_flags_extra="$cmake_flags_extra -D CMAKE_TOOLCHAIN_FILE=toolchain.cmake"
strip_binary="$arch_triplet-strip"
# Install dependencies only if we're in a new build and/or architecture.
buildtag_file="$cache_dir/buildtag.$arch_deb"
if [ -z "$BUILD_TAG" -o "$(cat "$buildtag_file" 2> /dev/null)" != "$BUILD_TAG" ]
then
# Install or update dependencies.
echo [-] Installing dependencies through apt
sudo apt-get update
DEBIAN_FRONTEND=noninteractive sudo apt-get -y install $pkgs $libpkgs
sudo apt-get clean
# Save build tag to skip this later. Doing it here (once everything is
# in place) is important to avoid potential issues with retried builds.
echo "$BUILD_TAG" > "$buildtag_file"
else
echo [-] Not installing dependencies again
fi
# Link against the system libslirp instead of compiling ours.
cmake_flags_extra="$cmake_flags_extra -D SLIRP_EXTERNAL=ON"
fi
# Clean workspace.
echo [-] Cleaning workspace
if [ -d "build" ]
then
cmake --build build -j$(nproc) --target clean 2> /dev/null
rm -rf build
fi
find . \( -name Makefile -o -name CMakeCache.txt -o -name CMakeFiles \) -exec rm -rf "{}" \; 2> /dev/null
[ -d "build" ] && rm -rf build
# Add ARCH to skip the arch_detect process.
case $arch in
@@ -671,17 +706,26 @@ then
exit 4
fi
# Download Discord Game SDK from their CDN if necessary.
if [ ! -e "discord_game_sdk.zip" ]
# Download Discord Game SDK from their CDN if we're in a new build.
discord_zip="$cache_dir/discord_game_sdk.zip"
buildtag_file="$cache_dir/buildtag.any"
if [ -z "$BUILD_TAG" -o "$(cat "$buildtag_file" 2> /dev/null)" != "$BUILD_TAG" ]
then
# Download file.
echo [-] Downloading Discord Game SDK
wget -qO discord_game_sdk.zip "https://dl-game-sdk.discordapp.net/latest/discord_game_sdk.zip"
wget -qO "$discord_zip" "https://dl-game-sdk.discordapp.net/latest/discord_game_sdk.zip"
status=$?
if [ $status -ne 0 ]
then
echo [!] Discord Game SDK download failed with status [$status]
rm -f discord_game_sdk.zip
rm -f "$discord_zip"
else
# Save build tag to skip this later. Doing it here (once everything is
# in place) is important to avoid potential issues with retried builds.
echo "$BUILD_TAG" > "$buildtag_file"
fi
else
echo [-] Not downloading Discord Game SDK again
fi
# Determine Discord Game SDK architecture.
@@ -713,8 +757,9 @@ then
sevenzip="$pf/7-Zip/7z.exe"
[ "$arch" = "32" -a -d "/c/Program Files (x86)" ] && pf="/c/Program Files (x86)"
# Archive freetype from local MSYS installation.
.ci/static2dll.sh -p freetype2 /$MSYSTEM/lib/libfreetype.a archive_tmp/freetype.dll
# Archive freetype from cache or generate it from local MSYS installation.
[ ! -e "$freetype_dll" ] && .ci/static2dll.sh -p freetype2 /$MSYSTEM/lib/libfreetype.a "$freetype_dll"
cp -p "$freetype_dll" archive_tmp/freetype.dll
# Archive Ghostscript DLL from local official distribution installation.
for gs in "$pf"/gs/gs*.*.*
@@ -723,7 +768,7 @@ then
done
# Archive Discord Game SDK DLL.
"$sevenzip" e -y -o"archive_tmp" discord_game_sdk.zip "lib/$arch_discord/discord_game_sdk.dll"
"$sevenzip" e -y -o"archive_tmp" "$discord_zip" "lib/$arch_discord/discord_game_sdk.dll"
[ ! -e "archive_tmp/discord_game_sdk.dll" ] && echo [!] No Discord Game SDK for architecture [$arch_discord]
# Archive other DLLs from local directory.
@@ -749,16 +794,14 @@ then
if [ $status -eq 0 ]
then
# Archive Discord Game SDK library.
unzip -j discord_game_sdk.zip "lib/$arch_discord/discord_game_sdk.dylib" -d "archive_tmp/"*".app/Contents/Frameworks"
unzip -j "$discord_zip" "lib/$arch_discord/discord_game_sdk.dylib" -d "archive_tmp/"*".app/Contents/Frameworks"
[ ! -e "archive_tmp/"*".app/Contents/Frameworks/discord_game_sdk.dylib" ] && echo [!] No Discord Game SDK for architecture [$arch_discord]
# Sign app bundle, unless we're in an universal build.
[ $skip_archive -eq 0 ] && codesign --force --deep -s - "archive_tmp/"*".app"
fi
else
cwd_root=$(pwd)
cache_dir="$HOME/86box-build-cache"
[ ! -d "$cache_dir" ] && mkdir -p "$cache_dir"
cwd_root="$(pwd)"
if grep -q "OPENAL:BOOL=ON" build/CMakeCache.txt
then
@@ -842,7 +885,7 @@ else
cmake --install "$cache_dir/sdlbuild" || exit 99
# Archive Discord Game SDK library.
7z e -y -o"archive_tmp/usr/lib" discord_game_sdk.zip "lib/$arch_discord/discord_game_sdk.so"
7z e -y -o"archive_tmp/usr/lib" "$discord_zip" "lib/$arch_discord/discord_game_sdk.so"
[ ! -e "archive_tmp/usr/lib/discord_game_sdk.so" ] && echo [!] No Discord Game SDK for architecture [$arch_discord]
# Archive readme with library package versions.