Assorted Joystick fixes

Implemented use of DirectInput sliders.  They were previously lumped in with axis and then not read or used at all.

Lots of use of joystick_type == 7 or joystick_type != 7 to detect if the joystick_type was none.  Changed this to a define.

The text to enumerate the types of joysticks was contained in a numbered LPARAM sheet.  Switched to using the name listed in the joystick struct.

Joysticks with more than 32 buttons would overflow the plat_joystick_state button array.  Added overflow checks.

Added a 4 axis 4 button joystick type that Win98 can pick up as a generic 4 axis 4 button controller.
This commit is contained in:
horkthane
2020-01-16 19:23:54 -05:00
parent 9b80d4b151
commit 3a8b89af63
20 changed files with 151 additions and 51 deletions

View File

@@ -26,7 +26,7 @@ machine_xt_common_init(const machine_t *model)
device_add(&fdc_xt_device);
nmi_init();
if (joystick_type != 7)
if (joystick_type != JOYSTICK_TYPE_NONE)
device_add(&gameport_device);
}