Assorted Joystick fixes
Implemented use of DirectInput sliders. They were previously lumped in with axis and then not read or used at all. Lots of use of joystick_type == 7 or joystick_type != 7 to detect if the joystick_type was none. Changed this to a define. The text to enumerate the types of joysticks was contained in a numbered LPARAM sheet. Switched to using the name listed in the joystick struct. Joysticks with more than 32 buttons would overflow the plat_joystick_state button array. Added overflow checks. Added a 4 axis 4 button joystick type that Win98 can pick up as a generic 4 axis 4 button controller.
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@@ -26,7 +26,7 @@ machine_xt_common_init(const machine_t *model)
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device_add(&fdc_xt_device);
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nmi_init();
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if (joystick_type != 7)
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if (joystick_type != JOYSTICK_TYPE_NONE)
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device_add(&gameport_device);
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}
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