Fix a couple of bad mistakes
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@@ -146,6 +146,10 @@ void HardwareRenderer::paintGL() {
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verts.push_back(QVector2D((float)destination.x(), (float)destination.y() + (float)destination.height()));
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verts.push_back(QVector2D((float)destination.x(), (float)destination.y() + (float)destination.height()));
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verts.push_back(QVector2D((float)destination.x() + (float)destination.width(), (float)destination.y() + (float)destination.height()));
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verts.push_back(QVector2D((float)destination.x() + (float)destination.width(), (float)destination.y() + (float)destination.height()));
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verts.push_back(QVector2D((float)destination.x() + (float)destination.width(), (float)destination.y()));
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verts.push_back(QVector2D((float)destination.x() + (float)destination.width(), (float)destination.y()));
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texcoords.push_back(QVector2D((float)source.x() / 2048.f, (float)(source.y()) / 2048.f));
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texcoords.push_back(QVector2D((float)source.x() / 2048.f, (float)(source.y() + source.height()) / 2048.f));
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texcoords.push_back(QVector2D((float)(source.x() + source.width()) / 2048.f, (float)(source.y() + source.height()) / 2048.f));
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texcoords.push_back(QVector2D((float)(source.x() + source.width()) / 2048.f, (float)(source.y()) / 2048.f));
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m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind(); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].write(0, verts.data(), sizeof(QVector2D) * 4); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].release();
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m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind(); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].write(0, verts.data(), sizeof(QVector2D) * 4); m_vbo[PROGRAM_VERTEX_ATTRIBUTE].release();
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m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind(); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].write(0, texcoords.data(), sizeof(QVector2D) * 4); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].release();
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m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind(); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].write(0, texcoords.data(), sizeof(QVector2D) * 4); m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].release();
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@@ -1,23 +1,8 @@
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#pragma once
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#pragma once
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/****************************************************************************
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/****************************************************************************
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**
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**
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** Copyright (C) 2022 Cacodemon345
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** Copyright (C) 2017 The Qt Company Ltd.
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** Copyright (C) 2017 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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**
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** "Redistribution and use in source and binary forms, with or without
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** modification, are permitted provided that the following conditions are
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@@ -45,8 +30,6 @@
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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****************************************************************************/
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#include <QVulkanWindow>
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#include <QVulkanWindow>
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