diff --git a/src/qt/qt_d3d9renderer.cpp b/src/qt/qt_d3d9renderer.cpp index fed8e72b3..bbbb80e59 100644 --- a/src/qt/qt_d3d9renderer.cpp +++ b/src/qt/qt_d3d9renderer.cpp @@ -80,7 +80,7 @@ D3D9Renderer::showEvent(QShowEvent *event) params.BackBufferCount = 1; params.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; - params.hDeviceWindow = windowHandle; + params.hDeviceWindow = (HWND) winId(); HRESULT result = d3d9->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, windowHandle, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, nullptr, &d3d9dev); if (FAILED(result)) @@ -118,10 +118,10 @@ D3D9Renderer::paintEvent(QPaintEvent *event) srcRect.bottom = source.bottom(); srcRect.left = source.left(); srcRect.right = source.right(); - dstRect.top = destination.top(); - dstRect.bottom = destination.bottom(); - dstRect.left = destination.left(); - dstRect.right = destination.right(); + dstRect.top = destination.top() * devicePixelRatioF(); + dstRect.bottom = destination.bottom() * devicePixelRatioF(); + dstRect.left = destination.left() * devicePixelRatioF(); + dstRect.right = destination.right() * devicePixelRatioF(); d3d9dev->BeginScene(); d3d9dev->Clear(0, nullptr, D3DCLEAR_TARGET, 0xFF000000, 0, 0); while (surfaceInUse) { }