Move the Super I/O game port flag to a #define
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@@ -360,7 +360,7 @@ gameport_add(const device_t *gameport_type)
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{
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{
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/* Prevent a standalone game port from being added later on, unless this
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/* Prevent a standalone game port from being added later on, unless this
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is an unused Super I/O game port (no MACHINE_GAMEPORT machine flag). */
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is an unused Super I/O game port (no MACHINE_GAMEPORT machine flag). */
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if (!(gameport_type->local & 0x1000000) || (machines[machine].flags & MACHINE_GAMEPORT))
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if (!(gameport_type->local & GAMEPORT_SIO) || (machines[machine].flags & MACHINE_GAMEPORT))
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standalone_gameport_type = NULL;
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standalone_gameport_type = NULL;
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/* Add game port device. */
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/* Add game port device. */
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@@ -33,6 +33,7 @@
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#define JOYSTICK_PRESENT(n) (joystick_state[n].plat_joystick_nr != 0)
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#define JOYSTICK_PRESENT(n) (joystick_state[n].plat_joystick_nr != 0)
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#define GAMEPORT_SIO 0x1000000
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typedef struct {
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typedef struct {
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char name[260];
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char name[260];
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