Fix game ports at a non-standard addresses not being added if there were none previously
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@@ -324,17 +324,16 @@ gameport_remap(void *priv, uint16_t address)
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if (dev->addr) {
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/* Add this port to the active ports list. */
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if ((dev->addr & 0xfff8) == 0x200) {
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/* Port within 200-207h: add to top. */
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if ( !active_gameports || ((dev->addr & 0xfff8) == 0x200)) {
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/* No ports have been added yet, or port within 200-207h: add to top. */
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dev->next = active_gameports;
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active_gameports = dev;
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} else {
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/* Port at other addresses: add to bottom. */
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other_dev = active_gameports;
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while (other_dev && other_dev->next)
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while (other_dev->next)
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other_dev = other_dev->next;
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if (other_dev)
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other_dev->next = dev;
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other_dev->next = dev;
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}
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io_sethandler(dev->addr, dev->len,
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