The pause_ack variable is now volatile, fixing hangs on non-debug binaries.
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@@ -237,7 +237,7 @@ int efscrnsz_y = SCREEN_RES_Y;
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static wchar_t mouse_msg[3][200];
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static wchar_t mouse_msg[3][200];
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static int do_pause_ack = 0;
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static int do_pause_ack = 0;
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static int pause_ack = 0;
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static volatile int pause_ack = 0;
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#ifndef RELEASE_BUILD
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#ifndef RELEASE_BUILD
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static char buff[1024];
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static char buff[1024];
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